(f0d812055) v0.9.9.0
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@@ -399,7 +399,7 @@ namespace Barotrauma
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ToolTip = toolTip,
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OnSelected = (tickBox) =>
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{
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if (property.TrySetValue(entity, tickBox.Selected))
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if (SetPropertyValue(property, entity, tickBox.Selected))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -440,7 +440,7 @@ namespace Barotrauma
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numberInput.IntValue = value;
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numberInput.OnValueChanged += (numInput) =>
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{
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if (property.TrySetValue(entity, numInput.IntValue))
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if (SetPropertyValue(property, entity, numInput.IntValue))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -474,7 +474,7 @@ namespace Barotrauma
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numberInput.OnValueChanged += (numInput) =>
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{
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if (property.TrySetValue(entity, numInput.FloatValue))
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if (SetPropertyValue(property, entity, numInput.FloatValue))
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{
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// This causes stack overflow. What's the purpose of it?
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//numInput.FloatValue = (float)property.GetValue(entity);
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@@ -504,7 +504,7 @@ namespace Barotrauma
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enumDropDown.SelectItem(value);
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enumDropDown.OnSelected += (selected, val) =>
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{
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if (property.TrySetValue(entity, val))
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if (SetPropertyValue(property, entity, val))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -536,7 +536,7 @@ namespace Barotrauma
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}
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enumDropDown.OnSelected += (selected, val) =>
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{
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if (property.TrySetValue(entity, string.Join(", ", enumDropDown.SelectedDataMultiple.Select(d => d.ToString()))))
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if (SetPropertyValue(property, entity, string.Join(", ", enumDropDown.SelectedDataMultiple.Select(d => d.ToString()))))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -568,16 +568,23 @@ namespace Barotrauma
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ToolTip = toolTip,
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Font = GUI.SmallFont,
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Text = value,
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OverflowClip = true,
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OverflowClip = true
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};
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propertyBox.OnDeselected += (textBox, keys) =>
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propertyBox.OnDeselected += (textBox, keys) => OnApply(textBox);
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propertyBox.OnEnterPressed += (box, text) => OnApply(box);
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bool OnApply(GUITextBox textBox)
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{
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if (property.TrySetValue(entity, textBox.Text))
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if (SetPropertyValue(property, entity, textBox.Text))
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{
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TrySendNetworkUpdate(entity, property);
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textBox.Text = (string)property.GetValue(entity);
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textBox.Text = (string) property.GetValue(entity);
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textBox.Flash(GUI.Style.Green, flashDuration: 1f);
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}
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};
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return true;
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}
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if (translationTextTag != null)
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{
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new GUIButton(new RectTransform(new Vector2(browseButtonWidth, 1), frame.RectTransform, Anchor.TopRight), "...", style: "GUIButtonSmall")
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@@ -647,7 +654,7 @@ namespace Barotrauma
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else
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newVal.Y = numInput.IntValue;
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if (property.TrySetValue(entity, newVal))
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if (SetPropertyValue(property, entity, newVal))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -702,7 +709,7 @@ namespace Barotrauma
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else
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newVal.Y = numInput.FloatValue;
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if (property.TrySetValue(entity, newVal))
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if (SetPropertyValue(property, entity, newVal))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -761,7 +768,7 @@ namespace Barotrauma
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else
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newVal.Z = numInput.FloatValue;
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if (property.TrySetValue(entity, newVal))
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if (SetPropertyValue(property, entity, newVal))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -824,7 +831,7 @@ namespace Barotrauma
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else
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newVal.W = numInput.FloatValue;
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if (property.TrySetValue(entity, newVal))
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if (SetPropertyValue(property, entity, newVal))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -894,7 +901,7 @@ namespace Barotrauma
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else
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newVal.A = (byte)(numInput.IntValue);
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if (property.TrySetValue(entity, newVal))
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if (SetPropertyValue(property, entity, newVal))
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{
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TrySendNetworkUpdate(entity, property);
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colorBox.Color = newVal;
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@@ -958,7 +965,7 @@ namespace Barotrauma
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else
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newVal.Height = numInput.IntValue;
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if (property.TrySetValue(entity, newVal))
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if (SetPropertyValue(property, entity, newVal))
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{
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TrySendNetworkUpdate(entity, property);
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}
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@@ -980,7 +987,7 @@ namespace Barotrauma
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{
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string text = userData as string ?? "";
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if (property.TrySetValue(entity, text))
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if (SetPropertyValue(property, entity, text))
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{
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TrySendNetworkUpdate(entity, property);
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textBox.Text = (string)property.GetValue(entity);
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@@ -1019,6 +1026,61 @@ namespace Barotrauma
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}
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}
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}
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}
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private bool SetPropertyValue(SerializableProperty property, object entity, object value)
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{
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MultiSetProperties(property, entity, value);
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return property.TrySetValue(entity, value);
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}
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/// <summary>
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/// Sets common shared properties to all selected map entities in sub editor.
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/// Only works client side while in the sub editor and when parentObject is ItemComponent, Item or Structure.
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/// </summary>
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/// <param name="property"></param>
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/// <param name="parentObject"></param>
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/// <param name="value"></param>
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/// <remarks>The function has the same parameters as <see cref="SetValue"/></remarks>
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private void MultiSetProperties(SerializableProperty property, object parentObject, object value)
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{
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if (!(Screen.Selected is SubEditorScreen) || MapEntity.SelectedList.Count <= 1) { return; }
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if (!(parentObject is ItemComponent || parentObject is Item || parentObject is Structure)) { return; }
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foreach (var entity in MapEntity.SelectedList.Where(entity => entity != parentObject))
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{
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switch (parentObject)
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{
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case Structure _:
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case Item _:
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{
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if (entity.GetType() == parentObject.GetType())
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{
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property.PropertyInfo.SetValue(entity, value);
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}
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else if (entity is ISerializableEntity sEntity && sEntity.SerializableProperties != null)
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{
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var props = sEntity.SerializableProperties;
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if (props.TryGetValue(property.NameToLowerInvariant, out SerializableProperty foundProp))
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{
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foundProp.PropertyInfo.SetValue(entity, value);
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}
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}
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break;
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}
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case ItemComponent _ when entity is Item item:
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{
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foreach (var component in item.Components)
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{
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if (component.GetType() == parentObject.GetType() && component != parentObject)
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{
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property.PropertyInfo.SetValue(component, value);
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}
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}
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break;
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}
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}
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}
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}
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}
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}
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