(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -31,6 +31,7 @@ namespace Barotrauma
private GUITextBox serverNameBox, /*portBox, queryPortBox,*/ passwordBox, maxPlayersBox;
private GUITickBox isPublicBox, wrongPasswordBanBox, karmaEnabledBox;
private GUIDropDown karmaPresetDD;
private readonly GUIFrame downloadingModsContainer, enableModsContainer;
private readonly GUIButton joinServerButton, hostServerButton, steamWorkshopButton;
private readonly GameMain game;
@@ -230,13 +231,31 @@ namespace Barotrauma
};
#if USE_STEAM
steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SteamWorkshopButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
var steamWorkshopButtonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), style: null);
steamWorkshopButton = new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), steamWorkshopButtonContainer.RectTransform), TextManager.Get("SteamWorkshopButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
Enabled = false,
UserData = Tab.SteamWorkshop,
OnClicked = SelectTab
};
downloadingModsContainer = new GUIFrame(new RectTransform(new Vector2(1.4f, 0.9f), steamWorkshopButtonContainer.RectTransform,
Anchor.CenterRight, Pivot.CenterLeft)
{ RelativeOffset = new Vector2(0.3f, 0.0f) },
"MainMenuNotifBackground", Color.Yellow)
{
CanBeFocused = false,
UserData = "workshopnotif",
Visible = false
};
new GUITextBlock(new RectTransform(Vector2.One * 0.9f, downloadingModsContainer.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft) { RelativeOffset = new Vector2(0.05f, 0.0f) },
TextManager.Get("ModsDownloadingNotif"), Color.Black)
{
CanBeFocused = false,
};
#endif
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), customizeList.RectTransform), TextManager.Get("SubEditorButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
@@ -280,12 +299,28 @@ namespace Barotrauma
RelativeSpacing = 0.035f
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("SettingsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
var settingsButtonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), style: null);
new GUIButton(new RectTransform(Vector2.One, settingsButtonContainer.RectTransform), TextManager.Get("SettingsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
UserData = Tab.Settings,
OnClicked = SelectTab
};
enableModsContainer = new GUIFrame(new RectTransform(new Vector2(1.4f, 0.9f), settingsButtonContainer.RectTransform,
Anchor.CenterRight, Pivot.CenterLeft) { RelativeOffset = new Vector2(0.5f, 0.0f) },
"MainMenuNotifBackground", Color.Yellow)
{
CanBeFocused = false,
UserData = "settingsnotif",
Visible = false
};
new GUITextBlock(new RectTransform(Vector2.One * 0.9f, enableModsContainer.RectTransform, Anchor.CenterLeft, Pivot.CenterLeft) { RelativeOffset = new Vector2(0.05f, 0.0f) },
TextManager.Get("ModsInstalledNotif"), Color.Black)
{
CanBeFocused = false
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("CreditsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
@@ -401,12 +436,18 @@ namespace Barotrauma
GameMain.Client = null;
}
GameMain.SubEditorScreen?.ClearBackedUpSubInfo();
Submarine.Unload();
ResetButtonStates(null);
GameAnalyticsManager.SetCustomDimension01("");
if (GameMain.SteamWorkshopScreen != null)
{
CoroutineManager.StartCoroutine(GameMain.SteamWorkshopScreen.RefreshDownloadState());
}
#if OSX
// Hack for adjusting the viewport properly after splash screens on older Macs
if (firstLoadOnMac)
@@ -495,12 +536,13 @@ namespace Barotrauma
}
campaignSetupUI.CreateDefaultSaveName();
campaignSetupUI.RandomizeSeed();
campaignSetupUI.UpdateSubList(Submarine.SavedSubmarines);
campaignSetupUI.UpdateSubList(SubmarineInfo.SavedSubmarines);
break;
case Tab.LoadGame:
campaignSetupUI.UpdateLoadMenu();
break;
case Tab.Settings:
GameMain.MainMenuScreen?.SetEnableModsNotification(false);
menuTabs[(int)Tab.Settings].RectTransform.ClearChildren();
GameMain.Config.SettingsFrame.RectTransform.Parent = menuTabs[(int)Tab.Settings].RectTransform;
GameMain.Config.SettingsFrame.RectTransform.RelativeSize = Vector2.One;
@@ -631,12 +673,12 @@ namespace Barotrauma
Rand.SetLocalRandom(1);
}
Submarine selectedSub = null;
SubmarineInfo selectedSub = null;
string subName = GameMain.Config.QuickStartSubmarineName;
if (!string.IsNullOrEmpty(subName))
{
DebugConsole.NewMessage($"Loading the predefined quick start sub \"{subName}\"", Color.White);
selectedSub = Submarine.SavedSubmarines.FirstOrDefault(s =>
selectedSub = SubmarineInfo.SavedSubmarines.FirstOrDefault(s =>
s.Name.ToLower() == subName.ToLower());
if (selectedSub == null)
@@ -647,7 +689,7 @@ namespace Barotrauma
if (selectedSub == null)
{
DebugConsole.NewMessage("Loading a random sub.", Color.White);
var subs = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.Shuttle) && !s.HasTag(SubmarineTag.HideInMenus));
var subs = SubmarineInfo.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.Shuttle) && !s.HasTag(SubmarineTag.HideInMenus));
selectedSub = subs.ElementAt(Rand.Int(subs.Count()));
}
var gamesession = new GameSession(
@@ -684,6 +726,16 @@ namespace Barotrauma
}
}
public void SetEnableModsNotification(bool visible)
{
if (enableModsContainer != null) { enableModsContainer.Visible = visible; }
}
public void SetDownloadingModsNotification(bool visible)
{
if (downloadingModsContainer != null) { downloadingModsContainer.Visible = visible; }
}
private void ShowTutorialSkipWarning(Tab tabToContinueTo)
{
var tutorialSkipWarning = new GUIMessageBox("", TextManager.Get("tutorialskipwarning"), new string[] { TextManager.Get("tutorialwarningskiptutorials"), TextManager.Get("tutorialwarningplaytutorials") });
@@ -990,7 +1042,7 @@ namespace Barotrauma
spriteBatch.End();
}
private void StartGame(Submarine selectedSub, string saveName, string mapSeed)
private void StartGame(SubmarineInfo selectedSub, string saveName, string mapSeed)
{
if (string.IsNullOrEmpty(saveName)) return;
@@ -1027,7 +1079,7 @@ namespace Barotrauma
return;
}
selectedSub = new Submarine(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"), "");
selectedSub = new SubmarineInfo(Path.Combine(SaveUtil.TempPath, selectedSub.Name + ".sub"));
GameMain.GameSession = new GameSession(selectedSub, saveName,
GameModePreset.List.Find(g => g.Identifier == "singleplayercampaign"));
@@ -1072,7 +1124,7 @@ namespace Barotrauma
var paddedLoadGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.LoadGame].RectTransform, Anchor.Center) { AbsoluteOffset = new Point(0, 10) },
style: null);
campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, Submarine.SavedSubmarines)
campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, SubmarineInfo.SavedSubmarines)
{
LoadGame = LoadGame,
StartNewGame = StartGame