(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -1,17 +1,16 @@
using Microsoft.Xna.Framework;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using Barotrauma.Items.Components;
using System.Linq;
namespace Barotrauma
{
partial class WayPoint : MapEntity
{
private static Texture2D iconTexture;
private const int IconSize = 32;
private static int[] iconIndices = { 3, 0, 1, 2 };
private static Dictionary<SpawnType, Sprite> iconSprites;
private const int WaypointSize = 12, SpawnPointSize = 32;
public override bool IsVisible(Rectangle worldView)
{
@@ -23,58 +22,58 @@ namespace Barotrauma
get { return !IsHidden(); }
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!editing && !GameMain.DebugDraw) { return; }
if (!editing && (!GameMain.DebugDraw || Screen.Selected.Cam.Zoom < 0.1f)) { return; }
if (IsHidden()) { return; }
//Rectangle drawRect =
// Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height);
Vector2 drawPos = Position;
if (Submarine != null) drawPos += Submarine.DrawPosition;
if (Submarine != null) { drawPos += Submarine.DrawPosition; }
drawPos.Y = -drawPos.Y;
Color clr = currentHull == null ? Color.Blue : Color.White;
Draw(spriteBatch, drawPos);
}
public void Draw(SpriteBatch spriteBatch, Vector2 drawPos)
{
Color clr = currentHull == null ? Color.CadetBlue : GUI.Style.Green;
if (spawnType != SpawnType.Path) { clr = Color.Gray; }
if (isObstructed)
{
clr = Color.Black;
}
if (IsSelected) clr = GUI.Style.Red;
if (IsHighlighted) clr = Color.DarkRed;
if (IsHighlighted || IsHighlighted) { clr = Color.Lerp(clr, Color.White, 0.8f); }
int iconX = iconIndices[(int)spawnType] * IconSize % iconTexture.Width;
int iconY = (int)(Math.Floor(iconIndices[(int)spawnType] * IconSize / (float)iconTexture.Width)) * IconSize;
int iconSize = spawnType == SpawnType.Path ? WaypointSize : SpawnPointSize;
if (ConnectedGap != null || Ladders != null || Stairs != null || SpawnType != SpawnType.Path) { iconSize = (int)(iconSize * 1.5f); }
int iconSize = IconSize;
if (ConnectedGap != null)
if (IsSelected || IsHighlighted)
{
iconSize = (int)(iconSize * 1.5f);
}
if (Ladders != null)
{
iconSize = (int)(iconSize * 1.5f);
}
if (Stairs != null)
{
iconSize = (int)(iconSize * 1.5f);
int glowSize = (int)(iconSize * 1.5f);
GUI.Style.UIGlowCircular.Draw(spriteBatch,
new Rectangle((int)(drawPos.X - glowSize / 2), (int)(drawPos.Y - glowSize / 2), glowSize, glowSize),
Color.White);
}
spriteBatch.Draw(iconTexture,
new Rectangle((int)(drawPos.X - iconSize / 2), (int)(drawPos.Y - iconSize / 2), iconSize, iconSize),
new Rectangle(iconX, iconY, IconSize, IconSize), clr);
//GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height), clr, true);
//GUI.SmallFont.DrawString(spriteBatch, Position.ToString(), new Vector2(Position.X, -Position.Y), Color.White);
Sprite sprite = iconSprites[SpawnType];
if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
{
sprite = iconSprites[SpawnType.Path];
}
sprite.Draw(spriteBatch, drawPos, clr, scale: iconSize / (float)sprite.SourceRect.Width, depth: 0.001f);
sprite.RelativeOrigin = Vector2.One * 0.5f;
if (spawnType == SpawnType.Human && AssignedJob?.Icon != null)
{
AssignedJob.Icon.Draw(spriteBatch, drawPos, AssignedJob.UIColor, scale: iconSize / (float)AssignedJob.Icon.SourceRect.Width * 0.8f, depth: 0.0f);
}
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
drawPos,
new Vector2(e.DrawPosition.X, -e.DrawPosition.Y),
isObstructed ? Color.Gray : GUI.Style.Green, width: 5);
(isObstructed ? Color.Gray : GUI.Style.Green) * 0.7f, width: 5, depth: 0.002f);
}
GUI.SmallFont.DrawString(spriteBatch,
@@ -83,6 +82,14 @@ namespace Barotrauma
Color.WhiteSmoke);
}
public override bool IsMouseOn(Vector2 position)
{
if (IsHidden()) { return false; }
float dist = Vector2.DistanceSquared(position, WorldPosition);
float radius = (SpawnType == SpawnType.Path ? WaypointSize : SpawnPointSize) * 0.6f;
return dist < radius * radius;
}
private bool IsHidden()
{
if (spawnType == SpawnType.Path)
@@ -101,59 +108,72 @@ namespace Barotrauma
{
editingHUD = CreateEditingHUD();
}
if (IsSelected && PlayerInput.PrimaryMouseButtonClicked())
{
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
// Update gaps, ladders, and stairs
UpdateLinkedEntity(position, Gap.GapList, gap => ConnectedGap = gap, gap =>
if (PlayerInput.KeyDown(Keys.Space))
{
if (ConnectedGap == gap)
foreach (MapEntity e in mapEntityList)
{
ConnectedGap = null;
}
});
UpdateLinkedEntity(position, Item.ItemList, i =>
{
var ladder = i?.GetComponent<Ladder>();
if (ladder != null)
{
Ladders = ladder;
}
}, i =>
{
var ladder = i?.GetComponent<Ladder>();
if (ladder != null)
{
if (Ladders == ladder)
if (e.GetType() != typeof(WayPoint)) continue;
if (e == this) continue;
if (!Submarine.RectContains(e.Rect, position)) continue;
if (linkedTo.Contains(e))
{
Ladders = null;
linkedTo.Remove(e);
e.linkedTo.Remove(this);
}
else
{
linkedTo.Add(e);
e.linkedTo.Add(this);
}
}
}, inflate: 5);
// TODO: Cannot check the rectangle, since the rectangle is not rotated -> Need to use the collider.
//var stairList = mapEntityList.Where(me => me is Structure s && s.StairDirection != Direction.None).Select(me => me as Structure);
//UpdateLinkedEntity(position, stairList, s =>
//{
// Stairs = s;
//}, s =>
//{
// if (Stairs == s)
// {
// Stairs = null;
// }
//});
foreach (MapEntity e in mapEntityList)
}
else
{
if (e.GetType() != typeof(WayPoint)) continue;
if (e == this) continue;
if (!Submarine.RectContains(e.Rect, position)) continue;
linkedTo.Add(e);
e.linkedTo.Add(this);
// Update gaps, ladders, and stairs
UpdateLinkedEntity(position, Gap.GapList, gap => ConnectedGap = gap, gap =>
{
if (ConnectedGap == gap)
{
ConnectedGap = null;
}
});
UpdateLinkedEntity(position, Item.ItemList, i =>
{
var ladder = i?.GetComponent<Ladder>();
if (ladder != null)
{
Ladders = ladder;
}
}, i =>
{
var ladder = i?.GetComponent<Ladder>();
if (ladder != null)
{
if (Ladders == ladder)
{
Ladders = null;
}
}
}, inflate: 5);
// TODO: Cannot check the rectangle, since the rectangle is not rotated -> Need to use the collider.
//var stairList = mapEntityList.Where(me => me is Structure s && s.StairDirection != Direction.None).Select(me => me as Structure);
//UpdateLinkedEntity(position, stairList, s =>
//{
// Stairs = s;
//}, s =>
//{
// if (Stairs == s)
// {
// Stairs = null;
// }
//});
}
}
}
@@ -178,14 +198,19 @@ namespace Barotrauma
private bool ChangeSpawnType(GUIButton button, object obj)
{
GUITextBlock spawnTypeText = button.Parent.GetChildByUserData("spawntypetext") as GUITextBlock;
spawnType += (int)button.UserData;
if (spawnType > SpawnType.Cargo) spawnType = SpawnType.Human;
if (spawnType < SpawnType.Human) spawnType = SpawnType.Cargo;
var values = Enum.GetValues(typeof(SpawnType));
int firstIndex = 1;
int lastIndex = values.Length - 1;
if ((int)spawnType > lastIndex)
{
spawnType = (SpawnType)firstIndex;
}
if ((int)spawnType < firstIndex)
{
spawnType = (SpawnType)values.GetValue(lastIndex);
}
spawnTypeText.Text = spawnType.ToString();
return true;
}