(f0d812055) v0.9.9.0
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@@ -126,7 +126,7 @@ namespace Barotrauma
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int j = 0;
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foreach (XElement subElement in Prefab.Config.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "deformablesprite") continue;
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if (!subElement.Name.ToString().Equals("deformablesprite", StringComparison.OrdinalIgnoreCase)) { continue; }
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foreach (XElement animationElement in subElement.Elements())
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{
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var newDeformation = SpriteDeformation.Load(animationElement, Prefab.Name);
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@@ -161,7 +161,7 @@ namespace Barotrauma
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bool elementFound = false;
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() == "overridecommonness"
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if (subElement.Name.ToString().Equals("overridecommonness", System.StringComparison.OrdinalIgnoreCase)
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&& subElement.GetAttributeString("leveltype", "") == overrideCommonness.Key)
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{
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subElement.Attribute("commonness").Value = overrideCommonness.Value.ToString("G", CultureInfo.InvariantCulture);
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