(f0d812055) v0.9.9.0
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@@ -1,7 +1,7 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using FarseerPhysics.Dynamics;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using FarseerPhysics;
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@@ -54,7 +54,7 @@ namespace Barotrauma
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if (renderer == null) return;
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renderer.Draw(spriteBatch, cam);
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if (GameMain.DebugDraw)
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if (GameMain.DebugDraw && Screen.Selected.Cam.Zoom > 0.1f)
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{
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foreach (InterestingPosition pos in positionsOfInterest)
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{
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@@ -78,6 +78,35 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, ruinArea, Color.DarkSlateBlue, false, 0, 5);
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}
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foreach (var positions in wreckPositions.Values)
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{
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for (int i = 0; i < positions.Count; i++)
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{
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float t = (i + 1) / (float)positions.Count;
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float multiplier = MathHelper.Lerp(0, 1, t);
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Color color = Color.Red * multiplier;
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var pos = positions[i];
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pos.Y = -pos.Y;
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var size = new Vector2(100);
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GUI.DrawRectangle(spriteBatch, pos - size / 2, size, color, thickness: 10);
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if (i < positions.Count - 1)
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{
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var nextPos = positions[i + 1];
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nextPos.Y = -nextPos.Y;
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GUI.DrawLine(spriteBatch, pos, nextPos, color, width: 10);
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}
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}
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}
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foreach (var rects in blockedRects.Values)
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{
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foreach (var rect in rects)
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{
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Rectangle newRect = rect;
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newRect.Y = -newRect.Y;
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GUI.DrawRectangle(spriteBatch, newRect, Color.Red, thickness: 5);
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}
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}
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}
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}
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