(f0d812055) v0.9.9.0
This commit is contained in:
File diff suppressed because it is too large
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+2
-2
@@ -134,7 +134,7 @@ namespace Barotrauma
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foreach (PurchasedItem pi in CargoManager.PurchasedItems)
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{
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msg.Write(pi.ItemPrefab.Identifier);
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msg.Write((UInt16)pi.Quantity);
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msg.WriteRangedInteger(pi.Quantity, 0, 100);
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}
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}
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@@ -162,7 +162,7 @@ namespace Barotrauma
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for (int i = 0; i < purchasedItemCount; i++)
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{
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string itemPrefabIdentifier = msg.ReadString();
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UInt16 itemQuantity = msg.ReadUInt16();
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int itemQuantity = msg.ReadRangedInteger(0, CargoManager.MaxQuantity);
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purchasedItems.Add(new PurchasedItem(ItemPrefab.Prefabs[itemPrefabIdentifier], itemQuantity));
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}
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@@ -276,7 +276,11 @@ namespace Barotrauma
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c.SaveInventory(c.Inventory, inventoryElement);
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c.Info.InventoryData = inventoryElement;
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c.Inventory?.DeleteAllItems();
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c.ResetCurrentOrder();
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}
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GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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@@ -0,0 +1,80 @@
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using Barotrauma.Tutorials;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class SubTestMode : GameMode
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{
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public SubTestMode(GameModePreset preset, object param)
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: base(preset, param)
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{
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foreach (JobPrefab jobPrefab in JobPrefab.Prefabs)
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{
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for (int i = 0; i < jobPrefab.InitialCount; i++)
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{
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var variant = Rand.Range(0, jobPrefab.Variants);
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CrewManager.AddCharacterInfo(new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: jobPrefab, variant: variant));
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}
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}
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}
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public override void Start()
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{
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base.Start();
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isRunning = true;
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CrewManager.InitSinglePlayerRound();
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Submarine.MainSub.SetPosition(Vector2.Zero);
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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if (!isRunning|| GUI.DisableHUD || GUI.DisableUpperHUD) return;
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if (Submarine.MainSub == null) return;
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}
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public override void AddToGUIUpdateList()
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{
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if (!isRunning) return;
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base.AddToGUIUpdateList();
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CrewManager.AddToGUIUpdateList();
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}
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public override void Update(float deltaTime)
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{
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if (!isRunning) { return; }
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base.Update(deltaTime);
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}
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public override void End(string endMessage = "")
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{
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isRunning = false;
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GameMain.GameSession.EndRound("");
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CrewManager.EndRound();
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Submarine.Unload();
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GameMain.SubEditorScreen.Select();
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}
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private bool EndRound(Submarine leavingSub)
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{
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isRunning = false;
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End("");
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return true;
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}
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}
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}
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+4
-2
@@ -246,7 +246,7 @@ namespace Barotrauma.Tutorials
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{
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//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
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yield return new WaitForSeconds(1.0f, false);
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} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Any());
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} while (!Submarine.MainSub.AtEndPosition || !Submarine.MainSub.DockedTo.Any());
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RemoveCompletedObjective(segments[6]);
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yield return new WaitForSeconds(3f, false);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.GetWithVariable("Captain.Radio.Complete", "[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
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@@ -284,7 +284,9 @@ namespace Barotrauma.Tutorials
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private bool IsSelectedItem(Item item)
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{
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return captain?.SelectedConstruction == item;
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return
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captain?.SelectedConstruction == item ||
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(captain?.SelectedConstruction?.linkedTo?.Contains(item) ?? false);
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}
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}
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}
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+1
-1
@@ -156,7 +156,7 @@ namespace Barotrauma.Tutorials
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//yield return new WaitForSeconds(2.5f);
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doctor.SetStun(1.5f);
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var explosion = new Explosion(range: 100, force: 10, damage: 0, structureDamage: 0);
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var explosion = new Explosion(range: 100, force: 10, damage: 0, structureDamage: 0, itemDamage: 0);
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explosion.DisableParticles();
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GameMain.GameScreen.Cam.Shake = shakeAmount;
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explosion.Explode(Character.Controlled.WorldPosition - Vector2.UnitX * 25, null);
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+8
-8
@@ -21,8 +21,8 @@ namespace Barotrauma.Tutorials
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private string levelSeed;
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private string levelParams;
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private Submarine startOutpost = null;
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private Submarine endOutpost = null;
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private SubmarineInfo startOutpost = null;
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private SubmarineInfo endOutpost = null;
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private bool currentTutorialCompleted = false;
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private float fadeOutTime = 3f;
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protected float waitBeforeFade = 4f;
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@@ -56,13 +56,13 @@ namespace Barotrauma.Tutorials
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private IEnumerable<object> Loading()
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{
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Submarine.MainSub = Submarine.Load(submarinePath, "", true);
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SubmarineInfo subInfo = new SubmarineInfo(submarinePath);
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LevelGenerationParams generationParams = LevelGenerationParams.LevelParams.Find(p => p.Name == levelParams);
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yield return CoroutineStatus.Running;
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GameMain.GameSession = new GameSession(Submarine.MainSub, "",
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GameMain.GameSession = new GameSession(subInfo, "",
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GameModePreset.List.Find(g => g.Identifier == "tutorial"));
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(GameMain.GameSession.GameMode as TutorialMode).Tutorial = this;
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@@ -72,12 +72,12 @@ namespace Barotrauma.Tutorials
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if (startOutpostPath != string.Empty)
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{
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startOutpost = Submarine.Load(startOutpostPath, "", false);
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startOutpost = new SubmarineInfo(startOutpostPath);
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}
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if (endOutpostPath != string.Empty)
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{
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endOutpost = Submarine.Load(endOutpostPath, "", false);
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endOutpost = new SubmarineInfo(endOutpostPath);
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}
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Level tutorialLevel = new Level(levelSeed, 0, 0, generationParams, biome, startOutpost, endOutpost);
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@@ -160,11 +160,11 @@ namespace Barotrauma.Tutorials
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switch (this.spawnSub)
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{
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case "startoutpost":
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spawnSub = startOutpost;
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spawnSub = Level.Loaded.StartOutpost;
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break;
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case "endoutpost":
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spawnSub = endOutpost;
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spawnSub = Level.Loaded.EndOutpost;
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break;
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default:
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+3
-3
@@ -533,15 +533,15 @@ namespace Barotrauma.Tutorials
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titleBlock.RectTransform.IsFixedSize = true;
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}
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List<ColorData> colorData = ColorData.GetColorData(text, out text);
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List<RichTextData> richTextData = RichTextData.GetRichTextData(text, out text);
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GUITextBlock textBlock;
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if (colorData == null)
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if (richTextData == null)
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{
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textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), " " + text, wrap: true);
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}
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else
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{
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textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), colorData, " " + text, wrap: true);
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textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), richTextData, " " + text, wrap: true);
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}
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textBlock.RectTransform.IsFixedSize = true;
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@@ -1,159 +1,41 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace Barotrauma
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{
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partial class GameSession
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{
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private InfoFrameTab selectedTab;
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private GUIFrame infoFrame;
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private readonly List<GUIButton> tabButtons = new List<GUIButton>();
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private GUIFrame infoFrameContent;
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public RoundSummary RoundSummary { get; private set; }
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public static bool IsInfoFrameOpen => GameMain.GameSession?.infoFrame != null;
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public static bool IsTabMenuOpen => GameMain.GameSession?.tabMenu != null;
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public static TabMenu TabMenuInstance => GameMain.GameSession?.tabMenu;
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private bool ToggleInfoFrame()
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private TabMenu tabMenu;
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public bool ToggleTabMenu()
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{
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if (GameMain.NetworkMember != null && GameMain.NetLobbyScreen != null)
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{
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if (GameMain.NetLobbyScreen.HeadSelectionList != null) { GameMain.NetLobbyScreen.HeadSelectionList.Visible = false; }
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if (GameMain.NetLobbyScreen.JobSelectionFrame != null) { GameMain.NetLobbyScreen.JobSelectionFrame.Visible = false; }
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}
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if (infoFrame == null)
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if (tabMenu == null && GameMode is TutorialMode == false)
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{
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CreateInfoFrame();
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SelectInfoFrameTab(null, selectedTab);
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tabMenu = new TabMenu();
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}
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else
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{
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infoFrame = null;
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tabMenu = null;
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NetLobbyScreen.JobInfoFrame = null;
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}
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return true;
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}
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public void CreateInfoFrame()
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{
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int width = 600, height = 400;
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tabButtons.Clear();
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infoFrame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker");
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var innerFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.35f), infoFrame.RectTransform, Anchor.Center) { MinSize = new Point(width, height), RelativeOffset = new Vector2(0.0f, 0.033f) });
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var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center), style: null);
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var buttonArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform), isHorizontal: true)
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{
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RelativeSpacing = 0.01f
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};
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infoFrameContent = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.85f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.08f) }, style: "InnerFrame");
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var crewButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("Crew"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.Crew,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(crewButton);
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var missionButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("Mission"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.Mission,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(missionButton);
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if (GameMain.NetworkMember != null)
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{
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var myCharacterButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("MyCharacter"), style: "GUITabButton")
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{
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UserData = InfoFrameTab.MyCharacter,
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OnClicked = SelectInfoFrameTab
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};
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tabButtons.Add(myCharacterButton);
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}
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/*TODO: fix
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if (GameMain.Server != null)
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{
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var manageButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform), TextManager.Get("ManagePlayers"))
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{
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UserData = InfoFrameTab.ManagePlayers,
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OnClicked = SelectInfoFrameTab
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};
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}*/
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}
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private bool SelectInfoFrameTab(GUIButton button, object userData)
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{
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selectedTab = (InfoFrameTab)userData;
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CreateInfoFrame();
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tabButtons.ForEach(tb => tb.Selected = (InfoFrameTab)tb.UserData == selectedTab);
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switch (selectedTab)
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{
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case InfoFrameTab.Crew:
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CrewManager.CreateCrewListFrame(CrewManager.GetCharacters(), infoFrameContent);
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break;
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case InfoFrameTab.Mission:
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CreateMissionInfo(infoFrameContent);
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break;
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case InfoFrameTab.MyCharacter:
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if (GameMain.NetworkMember == null) { return false; }
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GameMain.NetLobbyScreen.CreatePlayerFrame(infoFrameContent);
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break;
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case InfoFrameTab.ManagePlayers:
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//TODO: fix
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//GameMain.Server.ManagePlayersFrame(infoFrameContent);
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break;
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}
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return true;
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}
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private void CreateMissionInfo(GUIFrame infoFrame)
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{
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infoFrameContent.ClearChildren();
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var isTraitor = GameMain.Client?.Character?.IsTraitor ?? false;
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var missionFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, isTraitor ? 0.95f : 0.45f), infoFrameContent.RectTransform))
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{
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RelativeSpacing = 0.05f
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};
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if (Mission != null)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), Mission.Name, font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), TextManager.GetWithVariable("MissionReward", "[reward]", Mission.Reward.ToString()));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform), Mission.Description, wrap: true);
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}
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else
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), missionFrame.RectTransform, Anchor.TopCenter), TextManager.Get("NoMission"), font: GUI.LargeFont);
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}
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if (isTraitor)
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{
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var traitorFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.45f), infoFrameContent.RectTransform, Anchor.BottomLeft))
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{
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RelativeSpacing = 0.05f
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorFrame.RectTransform), TextManager.Get("Traitors"), font: GUI.LargeFont);
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), traitorFrame.RectTransform), GameMain.Client.Character.TraitorCurrentObjective, wrap: true);
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}
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}
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public void AddToGUIUpdateList()
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{
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if (GUI.DisableHUD) return;
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GameMode?.AddToGUIUpdateList();
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infoFrame?.AddToGUIUpdateList();
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tabMenu?.AddToGUIUpdateList();
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if (GameMain.NetworkMember != null)
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{
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@@ -166,17 +48,31 @@ namespace Barotrauma
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{
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if (GUI.DisableHUD) return;
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if (PlayerInput.KeyDown(InputType.InfoTab) &&
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(GUI.KeyboardDispatcher.Subscriber == null || GUI.KeyboardDispatcher.Subscriber is GUIListBox))
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if (GameMode.IsRunning)
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{
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if (infoFrame == null)
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if (tabMenu == null)
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{
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ToggleInfoFrame();
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if (PlayerInput.KeyHit(InputType.InfoTab) && GUI.KeyboardDispatcher.Subscriber is GUITextBox == false)
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{
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ToggleTabMenu();
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}
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}
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else
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{
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tabMenu.Update();
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if (PlayerInput.KeyHit(InputType.InfoTab) && GUI.KeyboardDispatcher.Subscriber is GUITextBox == false)
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{
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ToggleTabMenu();
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}
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}
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}
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else if (infoFrame != null)
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else
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{
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ToggleInfoFrame();
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if (tabMenu != null)
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{
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ToggleTabMenu();
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}
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}
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if (GameMain.NetworkMember != null)
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@@ -202,9 +98,7 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch)
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{
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if (GUI.DisableHUD) return;
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GameMode?.Draw(spriteBatch);
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//infoFrame?.DrawManually(spriteBatch);
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}
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}
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}
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@@ -24,7 +24,7 @@ namespace Barotrauma
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public GUIFrame CreateSummaryFrame(string endMessage)
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{
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bool singleplayer = GameMain.NetworkMember == null;
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bool gameOver = gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsUnconscious);
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bool gameOver = gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsIncapacitated);
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bool progress = Submarine.MainSub.AtEndPosition;
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if (!singleplayer)
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{
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@@ -55,7 +55,7 @@ namespace Barotrauma
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string summaryText = TextManager.GetWithVariables(gameOver ? "RoundSummaryGameOver" :
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(progress ? "RoundSummaryProgress" : "RoundSummaryReturn"), new string[2] { "[sub]", "[location]" },
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new string[2] { Submarine.MainSub.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
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new string[2] { Submarine.MainSub.Info.Name, progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name });
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var infoText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform),
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summaryText, wrap: true);
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Reference in New Issue
Block a user