(f0d812055) v0.9.9.0

This commit is contained in:
Joonas Rikkonen
2020-04-23 19:19:37 +03:00
parent b647059b93
commit ac37a3b0e4
391 changed files with 15054 additions and 5420 deletions
@@ -112,16 +112,16 @@ namespace Barotrauma
//slice from the top of the screen for misc buttons (info, end round, server controls)
ButtonAreaTop = new Rectangle(Padding, Padding, GameMain.GraphicsWidth - Padding * 2, (int)(50 * GUI.Scale));
int infoAreaWidth = (int)(142 * GUI.Scale * CharacterInfo.BgScale);
int infoAreaHeight = (int)(98 * GUI.Scale * CharacterInfo.BgScale);
int portraitSize = (int)(125 * GUI.Scale);
int infoAreaWidth = (int)(142 * GUI.Scale);
int infoAreaHeight = (int)(98 * GUI.Scale);
int portraitSize = (int)(infoAreaHeight * 0.95f);
BottomRightInfoArea = new Rectangle(GameMain.GraphicsWidth - Padding * 2 - infoAreaWidth, GameMain.GraphicsHeight - Padding * 2 - infoAreaHeight, infoAreaWidth, infoAreaHeight);
PortraitArea = new Rectangle(GameMain.GraphicsWidth - Padding - portraitSize, GameMain.GraphicsHeight - Padding - portraitSize, portraitSize, portraitSize);
PortraitArea = new Rectangle(GameMain.GraphicsWidth - portraitSize, BottomRightInfoArea.Bottom - portraitSize + Padding / 2, portraitSize, portraitSize);
//horizontal slices at the corners of the screen for health bar and affliction icons
int afflictionAreaHeight = (int)(50 * GUI.Scale);
int healthBarWidth = (int)((BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing) * 1.1f);
int healthBarHeight = (int)Math.Max(50f * GUI.Scale, 25f);
int healthBarWidth = BottomRightInfoArea.Width + CharacterInventory.SlotSize.X + CharacterInventory.Spacing * 2 + CharacterInventory.HideButtonWidth;
int healthBarHeight = (int)(50f * GUI.Scale);
HealthBarArea = new Rectangle(BottomRightInfoArea.X - (healthBarWidth - BottomRightInfoArea.Width) + (int)(2 * GUI.Scale), BottomRightInfoArea.Y - healthBarHeight + (int)(10 * GUI.Scale), healthBarWidth, healthBarHeight);
AfflictionAreaLeft = new Rectangle(HealthBarArea.X, HealthBarArea.Y - Padding - afflictionAreaHeight, HealthBarArea.Width, afflictionAreaHeight);