(f0d812055) v0.9.9.0
This commit is contained in:
@@ -246,11 +246,13 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
private GUIFrame healthBarHolder;
|
||||
|
||||
private Point healthBarOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Point(5 - (int)Math.Ceiling(1 - 1 * GUI.Scale), (int)Math.Min(Math.Ceiling(17 * GUI.Scale), 20));
|
||||
// 0.38775510204f = percentage of offset before reaching the healthbar portion of the graphic going from bottom upwards
|
||||
return new Point(2, (int)(HUDLayoutSettings.HealthBarArea.Size.Y * 0.38775510204f));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -258,7 +260,7 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Point(healthBarHolder.Rect.Width - (int)Math.Ceiling(Math.Min(46 * GUI.Scale, 53)), (int)(healthBarHolder.Rect.Height - Math.Min(23 * GUI.Scale, 25)) / 2);
|
||||
return new Point((int)Math.Ceiling(HUDLayoutSettings.HealthBarArea.Size.X - 45 * GUI.Scale), (int)(healthBarHolder.Rect.Height - Math.Min(23 * GUI.Scale, 25)) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,7 +305,7 @@ namespace Barotrauma
|
||||
healthShadowSize = 1.0f;
|
||||
|
||||
healthBar = new GUIProgressBar(new RectTransform(healthBarSize, healthBarHolder.RectTransform, Anchor.BottomRight),
|
||||
barSize: 1.0f, color: GUIColorSettings.HealthBarColorHigh, style: horizontal ? "CharacterHealthBarSlider" : "GUIProgressBarVertical", showFrame: false)
|
||||
barSize: 1.0f, color: GUI.Style.HealthBarColorHigh, style: horizontal ? "CharacterHealthBarSlider" : "GUIProgressBarVertical", showFrame: false)
|
||||
{
|
||||
HoverCursor = CursorState.Hand,
|
||||
Enabled = true,
|
||||
@@ -503,8 +505,6 @@ namespace Barotrauma
|
||||
Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ?
|
||||
AnimController.Animation.None : AnimController.Animation.CPR;
|
||||
|
||||
button.Selected = Character.Controlled.AnimController.Anim == AnimController.Animation.CPR;
|
||||
|
||||
selectedCharacter.AnimController.ResetPullJoints();
|
||||
|
||||
if (GameMain.Client != null)
|
||||
@@ -520,8 +520,10 @@ namespace Barotrauma
|
||||
|
||||
UpdateAlignment();
|
||||
|
||||
suicideButton = new GUIButton(new RectTransform(new Vector2(0.06f, 0.02f), GUI.Canvas, Anchor.TopCenter)
|
||||
{ MinSize = new Point(150, 20), RelativeOffset = new Vector2(0.0f, 0.01f) },
|
||||
suicideButton = new GUIButton(new RectTransform(new Vector2(0.1f, 0.02f), GUI.Canvas, Anchor.TopCenter)
|
||||
{
|
||||
MinSize = new Point(150, 20), RelativeOffset = new Vector2(0.0f, 0.01f)
|
||||
},
|
||||
TextManager.Get("GiveInButton"), style: "GUIButtonLarge")
|
||||
{
|
||||
ToolTip = TextManager.Get(GameMain.NetworkMember == null ? "GiveInHelpSingleplayer" : "GiveInHelpMultiplayer"),
|
||||
@@ -647,10 +649,14 @@ namespace Barotrauma
|
||||
bloodParticleTimer -= deltaTime * (affliction.Strength / 10.0f);
|
||||
if (bloodParticleTimer <= 0.0f)
|
||||
{
|
||||
bool inWater = Character.AnimController.InWater;
|
||||
float bloodParticleSize = MathHelper.Lerp(0.5f, 1.0f, affliction.Strength / 100.0f);
|
||||
if (!Character.AnimController.InWater) bloodParticleSize *= 2.0f;
|
||||
if (!inWater)
|
||||
{
|
||||
bloodParticleSize *= 2.0f;
|
||||
}
|
||||
var blood = GameMain.ParticleManager.CreateParticle(
|
||||
Character.AnimController.InWater ? "waterblood" : "blooddrop",
|
||||
inWater ? Character.Params.BleedParticleWater : Character.Params.BleedParticleAir,
|
||||
targetLimb.WorldPosition, Rand.Vector(affliction.Strength), 0.0f, Character.AnimController.CurrentHull);
|
||||
|
||||
if (blood != null)
|
||||
@@ -761,7 +767,8 @@ namespace Barotrauma
|
||||
{
|
||||
OpenHealthWindow = null;
|
||||
}
|
||||
else if (Character.Controlled == Character && Character.Controlled.FocusedCharacter == null)
|
||||
else if (Character.Controlled == Character &&
|
||||
(Character.Controlled.FocusedCharacter?.CharacterHealth == null || !Character.Controlled.FocusedCharacter.CharacterHealth.UseHealthWindow))
|
||||
{
|
||||
OpenHealthWindow = this;
|
||||
forceAfflictionContainerUpdate = true;
|
||||
@@ -847,7 +854,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
healthBar.Color = healthWindowHealthBar.Color = ToolBox.GradientLerp(DisplayedVitality / MaxVitality, GUIColorSettings.HealthBarColorLow, GUIColorSettings.HealthBarColorMedium, GUIColorSettings.HealthBarColorHigh);
|
||||
healthBar.Color = healthWindowHealthBar.Color = ToolBox.GradientLerp(DisplayedVitality / MaxVitality, GUI.Style.HealthBarColorLow, GUI.Style.HealthBarColorMedium, GUI.Style.HealthBarColorHigh);
|
||||
healthBar.HoverColor = healthWindowHealthBar.HoverColor = healthBar.Color * 2.0f;
|
||||
healthBar.BarSize = healthWindowHealthBar.BarSize =
|
||||
(DisplayedVitality > 0.0f) ?
|
||||
@@ -934,7 +941,7 @@ namespace Barotrauma
|
||||
healthBar.State = GUIComponent.ComponentState.None;
|
||||
}
|
||||
|
||||
suicideButton.Visible = Character == Character.Controlled && Character.IsUnconscious && !Character.IsDead;
|
||||
suicideButton.Visible = Character == Character.Controlled && !Character.IsDead && Character.IsIncapacitated;
|
||||
|
||||
cprButton.Visible =
|
||||
Character == Character.Controlled?.SelectedCharacter
|
||||
@@ -942,6 +949,10 @@ namespace Barotrauma
|
||||
&& !Character.IsDead
|
||||
&& openHealthWindow == this;
|
||||
cprButton.IgnoreLayoutGroups = !cprButton.Visible;
|
||||
cprButton.Selected =
|
||||
Character.Controlled != null &&
|
||||
Character == Character.Controlled.SelectedCharacter &&
|
||||
Character.Controlled.AnimController.Anim == AnimController.Animation.CPR;
|
||||
|
||||
cprFrame.RectTransform.Resize(new Vector2(0.7f, 1.0f));
|
||||
cprButton.RectTransform.Resize(new Vector2(1.0f, 1.0f));
|
||||
@@ -1132,11 +1143,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (prefab.IsBuff)
|
||||
{
|
||||
return ToolBox.GradientLerp(affliction.Strength / prefab.MaxStrength, GUIColorSettings.BuffColorLow, GUIColorSettings.BuffColorMedium, GUIColorSettings.BuffColorHigh);
|
||||
return ToolBox.GradientLerp(affliction.Strength / prefab.MaxStrength, GUI.Style.BuffColorLow, GUI.Style.BuffColorMedium, GUI.Style.BuffColorHigh);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ToolBox.GradientLerp(affliction.Strength / prefab.MaxStrength, GUIColorSettings.DebuffColorLow, GUIColorSettings.DebuffColorMedium, GUIColorSettings.DebuffColorHigh);
|
||||
return ToolBox.GradientLerp(affliction.Strength / prefab.MaxStrength, GUI.Style.DebuffColorLow, GUI.Style.DebuffColorMedium, GUI.Style.DebuffColorHigh);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1870,10 +1881,11 @@ namespace Barotrauma
|
||||
healthBarHolder.Visible = value;
|
||||
}
|
||||
|
||||
private readonly List<Pair<AfflictionPrefab, float>> newAfflictions = new List<Pair<AfflictionPrefab, float>>();
|
||||
private readonly List<Triplet<LimbHealth, AfflictionPrefab, float>> newLimbAfflictions = new List<Triplet<LimbHealth, AfflictionPrefab, float>>();
|
||||
public void ClientRead(IReadMessage inc)
|
||||
{
|
||||
List<Pair<AfflictionPrefab, float>> newAfflictions = new List<Pair<AfflictionPrefab, float>>();
|
||||
|
||||
newAfflictions.Clear();
|
||||
byte afflictionCount = inc.ReadByte();
|
||||
for (int i = 0; i < afflictionCount; i++)
|
||||
{
|
||||
@@ -1913,7 +1925,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
List<Triplet<LimbHealth, AfflictionPrefab, float>> newLimbAfflictions = new List<Triplet<LimbHealth, AfflictionPrefab, float>>();
|
||||
newLimbAfflictions.Clear();
|
||||
byte limbAfflictionCount = inc.ReadByte();
|
||||
for (int i = 0; i < limbAfflictionCount; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user