Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running
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@@ -390,8 +390,7 @@ namespace Barotrauma
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if (sectionIndex < 0 || sectionIndex > sections.Length - 1) return;
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if (GameMain.Client == null)
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SetDamage(sectionIndex, sections[sectionIndex].damage + damage);
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if (GameMain.Client == null) SetDamage(sectionIndex, sections[sectionIndex].damage + damage);
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}
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@@ -453,7 +452,7 @@ namespace Barotrauma
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if (damage != sections[sectionIndex].damage && Math.Abs(sections[sectionIndex].lastSentDamage - damage)>5.0f)
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{
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new NetworkEvent(NetworkEventType.WallDamage, ID, false);
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new NetworkEvent(NetworkEventType.ImportantEntityUpdate, ID, false);
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//sections[sectionIndex].lastSentDamage = damage;
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}
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@@ -642,17 +641,19 @@ namespace Barotrauma
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{
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message.Write((float)NetTime.Now);
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var updateSections = Array.FindAll(sections, s => s != null && Math.Abs(s.damage - s.lastSentDamage)/Health > 0.01f);
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//var updateSections = Array.FindAll(sections, s => s != null && Math.Abs(s.damage - s.lastSentDamage) > 0.01f);
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if (updateSections.Length == 0) return false;
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//if (updateSections.Length == 0) return false;
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Debug.Assert(updateSections.Length<255);
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//Debug.Assert(updateSections.Length<255);
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message.Write((byte)updateSections.Length);
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// message.Write((byte)updateSections.Length);
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for (int i = 0; i < updateSections.Length; i++)
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for (int i = 0; i < sections.Length; i++)
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{
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message.Write((byte)i);
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//if (Math.Abs(sections[i].damage - sections[i].lastSentDamage) < 0.01f) continue;
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//message.Write((byte)i);
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message.WriteRangedSingle(sections[i].damage / Health, 0.0f, 1.0f, 8);
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sections[i].lastSentDamage = sections[i].damage;
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@@ -668,17 +669,19 @@ namespace Barotrauma
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float updateTime = message.ReadFloat();
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if (updateTime < lastUpdate) return;
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int sectionCount = message.ReadByte();
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// int sectionCount = message.ReadByte();
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for (int i = 0; i<sectionCount; i++)
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for (int i = 0; i<sections.Count(); i++)
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{
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byte sectionIndex = message.ReadByte();
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//byte sectionIndex = message.ReadByte();
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float damage = message.ReadRangedSingle(0.0f, 1.0f, 8) * Health;
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if (sectionIndex < 0 || sectionIndex >= sections.Length) continue;
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//if (sectionIndex < 0 || sectionIndex >= sections.Length) continue;
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SetDamage(sectionIndex, damage);
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SetDamage(i, damage);
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}
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lastUpdate = updateTime;
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}
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}
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