Input syncing between clients, inventory sync bugfix, structure sync bugfix, settings button highlight bugfix, spectating bugfixes, in-game chatbox not visible when joining a server when the round is running
This commit is contained in:
@@ -163,12 +163,18 @@ namespace Barotrauma
|
||||
Vector2 moveCam = Vector2.Zero;
|
||||
if (targetPos == Vector2.Zero)
|
||||
{
|
||||
if (PlayerInput.KeyDown(Keys.A)) moveCam.X -= moveSpeed;
|
||||
if (PlayerInput.KeyDown(Keys.D)) moveCam.X += moveSpeed;
|
||||
if (PlayerInput.KeyDown(Keys.S)) moveCam.Y -= moveSpeed;
|
||||
if (PlayerInput.KeyDown(Keys.W)) moveCam.Y += moveSpeed;
|
||||
if (GUITextBox.KeyboardDispatcher.Subscriber == null)
|
||||
{
|
||||
if (PlayerInput.KeyDown(Keys.LeftShift)) moveSpeed *= 2.0f;
|
||||
if (PlayerInput.KeyDown(Keys.LeftControl)) moveSpeed *= 0.5f;
|
||||
|
||||
moveCam = moveCam * deltaTime * 60.0f;
|
||||
if (PlayerInput.KeyDown(Keys.A)) moveCam.X -= moveSpeed;
|
||||
if (PlayerInput.KeyDown(Keys.D)) moveCam.X += moveSpeed;
|
||||
if (PlayerInput.KeyDown(Keys.S)) moveCam.Y -= moveSpeed;
|
||||
if (PlayerInput.KeyDown(Keys.W)) moveCam.Y += moveSpeed;
|
||||
|
||||
moveCam = moveCam * deltaTime * 60.0f;
|
||||
}
|
||||
|
||||
|
||||
Zoom = MathHelper.Clamp(zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f) * zoom, 0.1f, 2.0f);
|
||||
|
||||
Reference in New Issue
Block a user