Better logic for determining which convex hulls are in the range of a lightsource (separate convexhull lists for each sub)
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@@ -428,7 +428,7 @@ namespace Barotrauma
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{
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if (LightSource != null)
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{
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LightSource.Submarine = body.Submarine;
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LightSource.ParentSub = body.Submarine;
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LightSource.Position = Position;
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}
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