Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
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@@ -115,7 +115,7 @@ namespace Barotrauma.Networking
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crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
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crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 200, 300), Color.White * 0.7f, GUI.Style, crewFrame);
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GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 300, 300), Color.White * 0.7f, GUI.Style, crewFrame);
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crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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crewList.OnSelected = SelectCharacter;
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