- fixed ruin doors being placed outside corridors if the corridor passes through multiple rooms
- fog of war isn't drawn or updated when not controlling a character - fixed topmost cells in the level not being placed in the cellgrid array, causing them to be ignored when enlarging the main path for the sub - fixed slices of the diving suit sprite "bleeding" into the torso sprite
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@@ -71,7 +71,7 @@ namespace Barotrauma.Lights
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public void DrawLOS(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam, Effect effect)
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{
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//if (!LosEnabled || ViewTarget==null) return;
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if (!LosEnabled || ViewTarget==null) return;
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//Vector2 pos = ViewTarget.WorldPosition;
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