- fixed ruin doors being placed outside corridors if the corridor passes through multiple rooms
- fog of war isn't drawn or updated when not controlling a character - fixed topmost cells in the level not being placed in the cellgrid array, causing them to be ignored when enlarging the main path for the sub - fixed slices of the diving suit sprite "bleeding" into the torso sprite
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@@ -68,14 +68,14 @@
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fireproof="true"
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description="An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust.">
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<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
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<Sprite texture ="DivingSuit.png" sourcerect="85,0,43,128" depth="0.55"/>
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<Body width="37" height="113" density="15"/>
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<Wearable slots="Head+Torso+Legs" armorvalue="10.0">
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<sprite texture="DivingSuit.png" limb="Head" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,42,97" origin="0.5,0.55" depthlimb="Head" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="Torso" sourcerect="42,0,42,97" origin="0.5,0.55" depthlimb="Head" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="0,78,15,50" origin="0.45,0.4" hidelimb="true"/>
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<sprite texture="DivingSuit.png" limb="LeftHand" sourcerect="0,78,15,50" origin="0.45,0.4" hidelimb="true"/>
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