diff --git a/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs b/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs index e1587cdfc..c18db8935 100644 --- a/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs +++ b/Barotrauma/BarotraumaShared/Source/Characters/AI/HumanAIController.cs @@ -336,7 +336,7 @@ namespace Barotrauma if (AIObjectiveFixLeaks.IsValidTarget(gap, Character)) { AddTargets(Character, gap); - if (newOrder == null) + if (newOrder == null && !gap.IsRoomToRoom) { var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach"); newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);