Improve Lua Networking

This commit is contained in:
Evil Factory
2022-03-03 19:34:52 -03:00
parent dd42269f31
commit a8fdc0f9c5
6 changed files with 104 additions and 38 deletions
@@ -710,6 +710,9 @@ namespace Barotrauma.Networking
var connectedClient = connectedClients.Find(c => c.Connection == sender);
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
GameMain.Lua.networking.NetMessageReceived(inc, header, connectedClient);
switch (header)
{
case ClientPacketHeader.PING_RESPONSE:
@@ -848,9 +851,6 @@ namespace Barotrauma.Networking
case ClientPacketHeader.ERROR:
HandleClientError(inc, connectedClient);
break;
case ClientPacketHeader.LUA_NET_MESSAGE:
GameMain.Lua.networking.NetMessageReceived(inc, connectedClient);
break;
}
}