Improve Lua Networking
This commit is contained in:
@@ -710,6 +710,9 @@ namespace Barotrauma.Networking
|
||||
var connectedClient = connectedClients.Find(c => c.Connection == sender);
|
||||
|
||||
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
|
||||
|
||||
GameMain.Lua.networking.NetMessageReceived(inc, header, connectedClient);
|
||||
|
||||
switch (header)
|
||||
{
|
||||
case ClientPacketHeader.PING_RESPONSE:
|
||||
@@ -848,9 +851,6 @@ namespace Barotrauma.Networking
|
||||
case ClientPacketHeader.ERROR:
|
||||
HandleClientError(inc, connectedClient);
|
||||
break;
|
||||
case ClientPacketHeader.LUA_NET_MESSAGE:
|
||||
GameMain.Lua.networking.NetMessageReceived(inc, connectedClient);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user