Improve Lua Networking

This commit is contained in:
Evil Factory
2022-03-03 19:34:52 -03:00
parent dd42269f31
commit a8fdc0f9c5
6 changed files with 104 additions and 38 deletions
@@ -736,6 +736,8 @@ namespace Barotrauma.Networking
MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
GameMain.Lua.networking.NetMessageReceived(inc, header);
switch (header)
{
case ServerPacketHeader.PING_REQUEST:
@@ -972,9 +974,6 @@ namespace Barotrauma.Networking
case ServerPacketHeader.EVENTACTION:
GameMain.GameSession?.EventManager.ClientRead(inc);
break;
case ServerPacketHeader.LUA_NET_MESSAGE:
GameMain.Lua.networking.NetMessageReceived(inc);
break;
}
}