v1.1.19.3 (Treacherous Tides Hotfix 2)
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@@ -843,7 +843,7 @@ namespace Barotrauma
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}
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private int maxStackSizeCharacterInventory;
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[Serialize(-1, IsPropertySaveable.No)]
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[Serialize(-1, IsPropertySaveable.No, description: "Maximum stack size when the item is in a character inventory.")]
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public int MaxStackSizeCharacterInventory
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{
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get { return maxStackSizeCharacterInventory; }
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@@ -851,7 +851,9 @@ namespace Barotrauma
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}
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private int maxStackSizeHoldableOrWearableInventory;
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[Serialize(-1, IsPropertySaveable.No)]
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[Serialize(-1, IsPropertySaveable.No, description:
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"Maximum stack size when the item is inside a holdable or wearable item. "+
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"If not set, defaults to MaxStackSizeCharacterInventory.")]
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public int MaxStackSizeHoldableOrWearableInventory
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{
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get { return maxStackSizeHoldableOrWearableInventory; }
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@@ -864,15 +866,20 @@ namespace Barotrauma
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{
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return maxStackSizeCharacterInventory;
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}
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else if (maxStackSizeHoldableOrWearableInventory > 0 &&
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inventory?.Owner is Item item && (item.GetComponent<Holdable>() != null || item.GetComponent<Wearable>() != null))
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else if (inventory?.Owner is Item item &&
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(item.GetComponent<Holdable>() is { Attachable: false } || item.GetComponent<Wearable>() != null))
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{
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return maxStackSizeHoldableOrWearableInventory;
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}
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else
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{
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return maxStackSize;
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if (maxStackSizeHoldableOrWearableInventory > 0)
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{
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return maxStackSizeHoldableOrWearableInventory;
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}
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else if (maxStackSizeCharacterInventory > 0)
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{
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//if maxStackSizeHoldableOrWearableInventory is not set, it defaults to maxStackSizeCharacterInventory
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return maxStackSizeCharacterInventory;
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}
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}
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return maxStackSize;
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}
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[Serialize(false, IsPropertySaveable.No)]
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@@ -880,7 +887,7 @@ namespace Barotrauma
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public ImmutableHashSet<Identifier> AllowDroppingOnSwapWith { get; private set; }
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[Serialize(false, IsPropertySaveable.No)]
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[Serialize(false, IsPropertySaveable.No, "If enabled, the item is not transferred when the player transfers items between subs.")]
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public bool DontTransferBetweenSubs { get; private set; }
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[Serialize(true, IsPropertySaveable.No)]
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@@ -1032,6 +1039,7 @@ namespace Barotrauma
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var levelCommonness = new Dictionary<Identifier, CommonnessInfo>();
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var levelQuantity = new Dictionary<Identifier, FixedQuantityResourceInfo>();
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List<FabricationRecipe> loadedRecipes = new List<FabricationRecipe>();
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foreach (ContentXElement subElement in ConfigElement.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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@@ -1114,9 +1122,10 @@ namespace Barotrauma
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var newRecipe = new FabricationRecipe(subElement, Identifier);
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if (fabricationRecipes.TryGetValue(newRecipe.RecipeHash, out var prevRecipe))
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{
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int prevRecipeIndex = loadedRecipes.IndexOf(prevRecipe);
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DebugConsole.ThrowError(
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$"Error in item prefab \"{ToString()}\": " +
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$"{prevRecipe.TargetItemPrefabIdentifier} has the same hash as {newRecipe.TargetItemPrefabIdentifier}. " +
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$"Fabrication recipe #{loadedRecipes.Count + 1} has the same hash as recipe #{prevRecipeIndex + 1}. This is most likely caused by identical, duplicate recipes." +
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$"This will cause issues with fabrication."
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);
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}
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@@ -1124,6 +1133,7 @@ namespace Barotrauma
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{
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fabricationRecipes.Add(newRecipe.RecipeHash, newRecipe);
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}
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loadedRecipes.Add(newRecipe);
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break;
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case "preferredcontainer":
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var preferredContainer = new PreferredContainer(subElement);
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