v1.1.19.3 (Treacherous Tides Hotfix 2)

This commit is contained in:
Regalis11
2023-10-30 17:38:29 +02:00
parent b968376247
commit a8f9c97dda
38 changed files with 517 additions and 256 deletions
@@ -148,11 +148,6 @@ namespace Barotrauma
return minVitality;
}
return vitality;
}
private set
{
vitality = value;
}
}
@@ -254,7 +249,7 @@ namespace Barotrauma
public CharacterHealth(Character character)
{
this.Character = character;
Vitality = 100.0f;
vitality = 100.0f;
DoesBleed = true;
UseHealthWindow = false;
@@ -271,7 +266,7 @@ namespace Barotrauma
this.Character = character;
InitIrremovableAfflictions();
Vitality = UnmodifiedMaxVitality;
vitality = UnmodifiedMaxVitality;
minVitality = character.IsHuman ? -100.0f : 0.0f;
@@ -971,7 +966,7 @@ namespace Barotrauma
public void CalculateVitality()
{
Vitality = MaxVitality;
vitality = MaxVitality;
IsParalyzed = false;
if (Unkillable || Character.GodMode) { return; }
@@ -984,7 +979,7 @@ namespace Barotrauma
{
vitalityDecrease *= GetVitalityMultiplier(affliction, limbHealth);
}
Vitality -= vitalityDecrease;
vitality -= vitalityDecrease;
affliction.CalculateDamagePerSecond(vitalityDecrease);
if (affliction.Strength >= affliction.Prefab.MaxStrength &&