Unlit LOS effect, IJKL doesn't move the sub when the debug console is open
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@@ -95,7 +95,8 @@ namespace Barotrauma
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{
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{
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#if DEBUG
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#if DEBUG
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null && GameMain.GameSession.Submarine != null)
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null && GameMain.GameSession.Submarine != null &&
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!DebugConsole.IsOpen)
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{
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{
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var closestSub = Submarine.GetClosest(cam.WorldViewCenter);
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var closestSub = Submarine.GetClosest(cam.WorldViewCenter);
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if (closestSub == null) closestSub = GameMain.GameSession.Submarine;
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if (closestSub == null) closestSub = GameMain.GameSession.Submarine;
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@@ -336,7 +337,7 @@ namespace Barotrauma
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Submarine.DrawDamageable(spriteBatch, null);
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Submarine.DrawDamageable(spriteBatch, null);
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spriteBatch.End();
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spriteBatch.End();
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GameMain.LightManager.DrawLightMap(spriteBatch, lightBlur.Effect);
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//GameMain.LightManager.DrawLightMap(spriteBatch, lightBlur.Effect);
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GameMain.LightManager.DrawLOS(spriteBatch, lightBlur.Effect, true);
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GameMain.LightManager.DrawLOS(spriteBatch, lightBlur.Effect, true);
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}
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}
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