diff --git a/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua b/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua
index 7913c9b2c..16ffe69a4 100644
--- a/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua
+++ b/Barotrauma/BarotraumaShared/Lua/DefaultLib/LibShared.lua
@@ -56,6 +56,7 @@ defaultLib["TraitorEvent"] = CreateStatic("Barotrauma.TraitorEvent", true)
defaultLib["EventSet"] = CreateStatic("Barotrauma.EventSet", true)
defaultLib["EventManagerSettings"] = CreateStatic("Barotrauma.EventManagerSettings", true)
+defaultLib["NetConfig"] = CreateStatic("Barotrauma.Networking.NetConfig")
defaultLib["Inventory"] = CreateStatic("Barotrauma.Inventory", true)
defaultLib["CharacterInventory"] = CreateStatic("Barotrauma.CharacterInventory", true)
defaultLib["ItemInventory"] = CreateStatic("Barotrauma.ItemInventory", true)
diff --git a/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterShared.lua b/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterShared.lua
index 9c959b57b..3845d782c 100644
--- a/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterShared.lua
+++ b/Barotrauma/BarotraumaShared/Lua/DefaultRegister/RegisterShared.lua
@@ -379,6 +379,7 @@ RegisterBarotrauma("MalfunctionEvent")
RegisterBarotrauma("EventSet")
RegisterBarotrauma("EventPrefab")
+RegisterBarotrauma("Networking.NetConfig")
RegisterBarotrauma("Networking.IWriteMessage")
RegisterBarotrauma("Networking.IReadMessage")
RegisterBarotrauma("Networking.NetEntityEvent")
diff --git a/Barotrauma/BarotraumaShared/SharedSource/Networking/NetConfig.cs b/Barotrauma/BarotraumaShared/SharedSource/Networking/NetConfig.cs
index 83a5fa7f4..82cdc53a2 100644
--- a/Barotrauma/BarotraumaShared/SharedSource/Networking/NetConfig.cs
+++ b/Barotrauma/BarotraumaShared/SharedSource/Networking/NetConfig.cs
@@ -5,59 +5,59 @@ namespace Barotrauma.Networking
{
static class NetConfig
{
- public const int DefaultPort = 27015;
- public const int DefaultQueryPort = 27016;
+ public static int DefaultPort = 27015;
+ public static int DefaultQueryPort = 27016;
- public const int MaxPlayers = 256;
+ public static int MaxPlayers = 256;
- public const int ServerNameMaxLength = 60;
- public const int ServerMessageMaxLength = 2000;
+ public static int ServerNameMaxLength = 60;
+ public static int ServerMessageMaxLength = 2000;
public const float MaxPhysicsBodyVelocity = 64.0f;
public const float MaxPhysicsBodyAngularVelocity = 16.0f;
- public const float MaxHealthUpdateInterval = 2.0f;
- public const float MaxHealthUpdateIntervalDead = 10.0f;
+ public static float MaxHealthUpdateInterval = 2.0f;
+ public static float MaxHealthUpdateIntervalDead = 10.0f;
- public const float HighPrioCharacterPositionUpdateDistance = 1000.0f;
- public const float LowPrioCharacterPositionUpdateDistance = 10000.0f;
- public const float HighPrioCharacterPositionUpdateInterval = 0.0f;
- public const float LowPrioCharacterPositionUpdateInterval = 1.0f;
+ public static float HighPrioCharacterPositionUpdateDistance = 1000.0f;
+ public static float LowPrioCharacterPositionUpdateDistance = 10000.0f;
+ public static float HighPrioCharacterPositionUpdateInterval = 0.0f;
+ public static float LowPrioCharacterPositionUpdateInterval = 1.0f;
//this should be higher than LowPrioCharacterPositionUpdateInterval,
//otherwise the clients may freeze characters even though the server hasn't actually stopped sending position updates
- public const float FreezeCharacterIfPositionDataMissingDelay = 2.0f;
- public const float DisableCharacterIfPositionDataMissingDelay = 3.5f;
+ public static float FreezeCharacterIfPositionDataMissingDelay = 2.0f;
+ public static float DisableCharacterIfPositionDataMissingDelay = 3.5f;
- public const float DeleteDisconnectedTime = 20.0f;
+ public static float DeleteDisconnectedTime = 20.0f;
- public const float ItemConditionUpdateInterval = 0.15f;
- public const float LevelObjectUpdateInterval = 0.5f;
- public const float HullUpdateInterval = 0.5f;
- public const float SparseHullUpdateInterval = 5.0f;
- public const float HullUpdateDistance = 20000.0f;
+ public static float ItemConditionUpdateInterval = 0.15f;
+ public static float LevelObjectUpdateInterval = 0.5f;
+ public static float HullUpdateInterval = 0.5f;
+ public static float SparseHullUpdateInterval = 5.0f;
+ public static float HullUpdateDistance = 20000.0f;
- public const int MaxEventPacketsPerUpdate = 4;
+ public static int MaxEventPacketsPerUpdate = 4;
///
/// How long the server waits for the clients to get in sync after the round has started before kicking them
///
- public const float RoundStartSyncDuration = 60.0f;
+ public static float RoundStartSyncDuration = 60.0f;
///
/// How long the server keeps events that everyone currently synced has received
///
- public const float EventRemovalTime = 15.0f;
+ public static float EventRemovalTime = 15.0f;
///
/// If a client hasn't received an event that has been succesfully sent to someone within this time, they get kicked
///
- public const float OldReceivedEventKickTime = 10.0f;
+ public static float OldReceivedEventKickTime = 10.0f;
///
/// If a client hasn't received an event after this time, they get kicked
///
- public const float OldEventKickTime = 30.0f;
+ public static float OldEventKickTime = 30.0f;
///
/// Interpolates the positional error of a physics body towards zero.