Optimized MaxVal
0x200 represents a bit that isn't used for any flags, 0x1FF represents all usable bits
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@@ -41,7 +41,7 @@ namespace Barotrauma
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Aim = 0x100,
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Aim = 0x100,
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//Attack = 0x200
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//Attack = 0x200
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MaxVal = 0x200
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MaxVal = 0x1FF
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}
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}
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private InputNetFlags dequeuedInput = 0;
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private InputNetFlags dequeuedInput = 0;
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private InputNetFlags prevDequeuedInput = 0;
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private InputNetFlags prevDequeuedInput = 0;
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