@@ -3497,8 +3497,6 @@ namespace Barotrauma.Networking
|
||||
sender.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, sender.Name);
|
||||
sender.CharacterInfo.RecreateHead(headSpriteId, race, gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
|
||||
|
||||
//if the client didn't provide job preferences, we'll use the preferences that are randomly assigned in the Client constructor
|
||||
Debug.Assert(sender.JobPreferences.Count > 0);
|
||||
if (jobPreferences.Count > 0)
|
||||
{
|
||||
sender.JobPreferences = jobPreferences;
|
||||
@@ -3549,7 +3547,7 @@ namespace Barotrauma.Networking
|
||||
for (int i = unassigned.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (unassigned[i].JobPreferences.Count == 0) { continue; }
|
||||
if (!unassigned[i].JobPreferences[0].First.AllowAlways) { continue; }
|
||||
if (!unassigned[i].JobPreferences.Any() || !unassigned[i].JobPreferences[0].First.AllowAlways) { continue; }
|
||||
unassigned[i].AssignedJob = unassigned[i].JobPreferences[0];
|
||||
unassigned.RemoveAt(i);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user