(24cde6cae) Add a static sight range. Considerably increase the hull sight ranges.

This commit is contained in:
Joonas Rikkonen
2019-03-29 17:25:58 +02:00
parent 57f8fe437b
commit a64096b5aa
4 changed files with 13 additions and 7 deletions
@@ -15,6 +15,11 @@ namespace Barotrauma
private set;
}
/// <summary>
/// Use as a minimum or static sight range.
/// </summary>
public static float StaticSightRange = 3000;
private float soundRange;
private float sightRange;
@@ -110,9 +115,13 @@ namespace Barotrauma
SonarLabel = element.GetAttributeString("sonarlabel", "");
}
public AITarget(Entity e, float sightRange = 3000, float soundRange = 0)
public AITarget(Entity e, float sightRange = -1, float soundRange = 0)
{
Entity = e;
if (sightRange < 0)
{
sightRange = StaticSightRange;
}
SightRange = sightRange;
SoundRange = soundRange;
List.Add(this);
@@ -88,7 +88,6 @@ namespace Barotrauma
Gap.UpdateHulls();
}
OxygenPercentage = prevOxygenPercentage;
surface = drawSurface = rect.Y - rect.Height + WaterVolume / rect.Width;
Pressure = surface;
}
@@ -420,7 +419,7 @@ namespace Barotrauma
FireSource.UpdateAll(FireSources, deltaTime);
aiTarget.SightRange = Submarine == null ? 0.0f : Math.Max(Submarine.Velocity.Length() * 500.0f, 500.0f);
aiTarget.SightRange = Submarine == null ? 0.0f : Math.Max(Submarine.Velocity.Length() * 2000.0f, AITarget.StaticSightRange);
aiTarget.SoundRange -= deltaTime * 1000.0f;
if (!update)