Level rendering using vertex buffers

This commit is contained in:
Regalis11
2015-12-19 18:54:43 +02:00
parent 50cba53f25
commit a62c6d6711
2 changed files with 48 additions and 30 deletions

View File

@@ -301,8 +301,8 @@ namespace Barotrauma
startPosition.Y = borders.Height;
endPosition.Y = borders.Height;
renderer.BodyVertices = GeneratePolygons(cells, pathCells);
renderer.WallVertices = GenerateWallShapes(cells);
renderer.SetBodyVertices(GeneratePolygons(cells, pathCells));
renderer.SetWallVertices(GenerateWallShapes(cells));
wrappingWalls = new WrappingWall[2, 2];