Level rendering using vertex buffers
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@@ -301,8 +301,8 @@ namespace Barotrauma
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startPosition.Y = borders.Height;
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endPosition.Y = borders.Height;
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renderer.BodyVertices = GeneratePolygons(cells, pathCells);
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renderer.WallVertices = GenerateWallShapes(cells);
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renderer.SetBodyVertices(GeneratePolygons(cells, pathCells));
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renderer.SetWallVertices(GenerateWallShapes(cells));
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wrappingWalls = new WrappingWall[2, 2];
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