Sending level seed & level gen errors to GameAnalytics

This commit is contained in:
Joonas Rikkonen
2018-07-20 14:17:59 +03:00
parent 07de2b2a0f
commit a61ac1716d
5 changed files with 26 additions and 8 deletions
@@ -236,6 +236,7 @@ namespace Barotrauma
}
GameAnalyticsManager.AddDesignEvent("Submarine:" + submarine.Name);
GameAnalyticsManager.AddDesignEvent("Level", ToolBox.StringToInt(level.Seed));
GameAnalyticsManager.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));