Sending level seed & level gen errors to GameAnalytics
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@@ -236,6 +236,7 @@ namespace Barotrauma
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}
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GameAnalyticsManager.AddDesignEvent("Submarine:" + submarine.Name);
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GameAnalyticsManager.AddDesignEvent("Level", ToolBox.StringToInt(level.Seed));
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GameAnalyticsManager.AddProgressionEvent(GameAnalyticsSDK.Net.EGAProgressionStatus.Start,
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GameMode.Name, (Mission == null ? "None" : Mission.GetType().ToString()));
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