This commit is contained in:
Joonas Rikkonen
2017-12-26 20:04:47 +02:00
72 changed files with 2763 additions and 2535 deletions
@@ -12,7 +12,7 @@
<WeldedSprite texture ="door.png" sourcerect="99,0,32,188" depth="0.0" origin="0.5,0.5"/>
<BrokenSprite texture ="door.png" sourcerect="133,0,58,208" depth="0.051" origin="0.5,0.0" scale="true"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
<sound file="Content/Items/Tools/Crowbar.ogg" type="OnPicked" range="2000.0"/>
<sound file="Content/Items/Tools/crowbar.ogg" type="OnPicked" range="2000.0"/>
</Door>
<AiTarget sightrange="500.0"/>
@@ -159,4 +159,4 @@
<output name="proximity_sensor"/>
</ConnectionPanel>
</Item>
</Items>
</Items>
@@ -48,8 +48,9 @@ float4 main(float4 position : SV_Position, float4 color : COLOR0, float2 texCoor
float4 main2(float4 position : SV_Position, float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0
{
float4 losColor = tex2D(LosSampler, texCoord);
float4 sample = tex2D(TextureSampler, texCoord);
float4 outColor = float4(losColor.x, losColor.y, losColor.z, color.w);
float4 outColor = float4(sample.x, sample.y, sample.z, losColor.x);
return outColor;
}
@@ -69,4 +70,4 @@ technique LosShader
{
PixelShader = compile ps_4_0_level_9_1 main2();
}
}
}
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