(2c1d76ee3) Fixed structure sprites being drawn behind their background sprite if the depth is set higher than the background sprite's depth in the sub editor.

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:38:34 +03:00
parent 6abe73b889
commit a5adf362b8
3 changed files with 91 additions and 98 deletions
@@ -281,7 +281,8 @@ namespace Barotrauma
new Vector2(rect.Width, rect.Height),
color: color,
textureScale: TextureScale * Scale,
startOffset: backGroundOffset);
startOffset: backGroundOffset,
depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
if (UseDropShadow)
{