(2c1d76ee3) Fixed structure sprites being drawn behind their background sprite if the depth is set higher than the background sprite's depth in the sub editor.
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@@ -281,7 +281,8 @@ namespace Barotrauma
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new Vector2(rect.Width, rect.Height),
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color: color,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset);
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startOffset: backGroundOffset,
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depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
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if (UseDropShadow)
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{
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@@ -218,6 +218,22 @@ namespace Barotrauma
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return true;
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}
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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joinButton.Enabled = false;
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}
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return true;
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}
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private bool SelectServer(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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