Fixed OwnerClientName & OwnerClientIP not being set on respawned characters. The characters of clients who aren't in-game 30 seconds after a round starts are treated as disconnected, making it possible for the client to gain control of the character if they do manage to connect. Closes #583, #584
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@@ -519,6 +519,8 @@ namespace Barotrauma.Networking
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{
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#endif
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clients[i].Character = character;
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character.OwnerClientIP = clients[i].Connection.RemoteEndPoint.Address.ToString();
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character.OwnerClientName = clients[i].Name;
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GameServer.Log(string.Format("Respawning {0} ({1}) as {2}", clients[i].Name, clients[i].Connection?.RemoteEndPoint?.Address, characterInfos[i].Job.Name), ServerLog.MessageType.Spawning);
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#if CLIENT
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