From a58cb8251fb5ca12e87562e1b983caa387868357 Mon Sep 17 00:00:00 2001 From: EvilFactory Date: Mon, 25 Sep 2023 09:43:06 -0300 Subject: [PATCH] Fixed afflictionUpdate only being called server-side --- .../SharedSource/Characters/Health/Afflictions/Affliction.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs b/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs index ba5a5b74d..500f35a65 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs @@ -450,9 +450,7 @@ namespace Barotrauma { GrainEffectStrength -= amount; } - #if SERVER - GameMain.LuaCs.Hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime }); - #endif + GameMain.LuaCs.Hook.Call("afflictionUpdate", new object[] { this, characterHealth, targetLimb, deltaTime }); } public void ApplyStatusEffects(ActionType type, float deltaTime, CharacterHealth characterHealth, Limb targetLimb)