Scooters can't be used when stunned, limb damage sound position fix, longer view distance when outside

This commit is contained in:
Regalis
2016-02-15 17:50:17 +02:00
parent 35e2d441fc
commit a57f1feb63
10 changed files with 25 additions and 13 deletions
@@ -560,7 +560,8 @@ namespace Barotrauma
{
if (newHull == null && currentHull.Submarine != null)
{
SetPosition(refLimb.SimPosition + ConvertUnits.ToSimUnits(currentHull.Submarine.Position));
Vector2 ragdollSpeed = refLimb.LinearVelocity == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(refLimb.LinearVelocity);
SetPosition(refLimb.SimPosition + ragdollSpeed + ConvertUnits.ToSimUnits(currentHull.Submarine.Position));
character.CursorPosition += currentHull.Submarine.Position;
}
else if (currentHull == null && newHull != null && newHull.Submarine != null)