Tons of AI + pathfinding bugfixes:

- waypoints are created between docked subs and removed when they undock
- fixed start waypoint being left out of steering paths
- NPCs won't close doors/hatches on themselves
- NPCs won't let go of ladders until their feet are above the lower edge of the hull
- fixed FindDivingGear "loops": need to find a suit -> need to get to a suit -> need a suit to get to the suit -> need to find a suit...
- fixed characters constantly turning from side to side in small rooms
- recursive function for finding the button which opens a door (so a button doesn't have to be connected straight to a door for an NPC to be able to open it)
- AIObjectiveGetItem keeps searching for more suitable items even if a path to a matching item has been found
This commit is contained in:
Regalis
2016-07-08 20:53:11 +03:00
parent c8dae18135
commit a5111d33df
17 changed files with 397 additions and 125 deletions
+9 -1
View File
@@ -895,14 +895,20 @@ namespace Barotrauma
return sub;
}
public static bool Unloading
{
get;
private set;
}
public static void Unload()
{
Unloading = true;
Sound.OnGameEnd();
if (GameMain.LightManager != null) GameMain.LightManager.ClearLights();
foreach (Submarine sub in loaded)
{
sub.Remove();
@@ -919,6 +925,8 @@ namespace Barotrauma
Ragdoll.list.Clear();
GameMain.World.Clear();
Unloading = false;
}
public override void Remove()