Fixed falling damage

This commit is contained in:
juanjp600
2016-11-17 15:35:15 -03:00
parent a4f00310dc
commit a4ebb116c0
2 changed files with 2 additions and 1 deletions

View File

@@ -61,6 +61,7 @@ namespace Barotrauma
if (character.IsDead || character.IsUnconscious || stunTimer > 0.0f)
{
levitatingCollider = false;
Collider.FarseerBody.FixedRotation = false;
/*if (character.IsRemotePlayer)