Unstable 1.8.4.0
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@@ -284,7 +284,7 @@ namespace FarseerPhysics.Fluids
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Vector2.DistanceSquared(ref particle.Position, ref tempParticle.Position, out q);
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if ((q < InfluenceRadiusSquared) && (q != 0))
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{
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q = (float)Math.Sqrt(q);
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q = MathF.Sqrt(q);
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Vector2.Subtract(ref tempParticle.Position, ref particle.Position, out _rij);
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Vector2.Divide(ref _rij, q, out _rij);
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@@ -329,7 +329,7 @@ namespace FarseerPhysics.Fluids
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Vector2.DistanceSquared(ref particle.Position, ref tempParticle.Position, out q);
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if (q < InfluenceRadiusSquared && q != 0)
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{
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q = (float)Math.Sqrt(q);
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q = MathF.Sqrt(q);
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q /= InfluenceRadius;
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float qq = ((1 - q) * (1 - q));
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particle.Density += qq;
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@@ -348,7 +348,7 @@ namespace FarseerPhysics.Fluids
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Vector2.DistanceSquared(ref particle.Position, ref tempParticle.Position, out q);
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if ((q < InfluenceRadiusSquared) && (q != 0))
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{
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q = (float)Math.Sqrt(q);
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q = MathF.Sqrt(q);
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Vector2.Subtract(ref tempParticle.Position, ref particle.Position, out _rij);
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Vector2.Divide(ref _rij, q, out _rij);
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q /= InfluenceRadius;
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