Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -284,7 +284,7 @@ namespace FarseerPhysics.Fluids
Vector2.DistanceSquared(ref particle.Position, ref tempParticle.Position, out q);
if ((q < InfluenceRadiusSquared) && (q != 0))
{
q = (float)Math.Sqrt(q);
q = MathF.Sqrt(q);
Vector2.Subtract(ref tempParticle.Position, ref particle.Position, out _rij);
Vector2.Divide(ref _rij, q, out _rij);
@@ -329,7 +329,7 @@ namespace FarseerPhysics.Fluids
Vector2.DistanceSquared(ref particle.Position, ref tempParticle.Position, out q);
if (q < InfluenceRadiusSquared && q != 0)
{
q = (float)Math.Sqrt(q);
q = MathF.Sqrt(q);
q /= InfluenceRadius;
float qq = ((1 - q) * (1 - q));
particle.Density += qq;
@@ -348,7 +348,7 @@ namespace FarseerPhysics.Fluids
Vector2.DistanceSquared(ref particle.Position, ref tempParticle.Position, out q);
if ((q < InfluenceRadiusSquared) && (q != 0))
{
q = (float)Math.Sqrt(q);
q = MathF.Sqrt(q);
Vector2.Subtract(ref tempParticle.Position, ref particle.Position, out _rij);
Vector2.Divide(ref _rij, q, out _rij);
q /= InfluenceRadius;