Unstable 1.8.4.0
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@@ -287,8 +287,8 @@ namespace FarseerPhysics.Common
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{
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Debug.Assert(!AttachedToBody, "Rotating vertices that are used by a Body can result in unstable behavior.");
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float num1 = (float)Math.Cos(value);
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float num2 = (float)Math.Sin(value);
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float num1 = MathF.Cos(value);
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float num2 = MathF.Sin(value);
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for (int i = 0; i < Count; i++)
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{
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