Unstable 1.8.4.0
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@@ -315,7 +315,7 @@ namespace FarseerPhysics.Common
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for (int i = 1; i < divisions; i++)
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{
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Vector2 normal = GetPositionNormal(t);
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float angle = (float)Math.Atan2(normal.Y, normal.X);
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float angle = MathF.Atan2(normal.Y, normal.X);
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verts.Add(new Vector3(end, angle));
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