Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -210,7 +210,7 @@ namespace Steamworks.Data
internal static extern bool InternalIsIPv6AllZeros( ref NetAddress self );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_SetIPv6", CallingConvention = Platform.CC)]
internal static extern void InternalSetIPv6( ref NetAddress self, ref byte ipv6, ushort nPort );
internal static extern void InternalSetIPv6( ref NetAddress self, IntPtr ipv6, ushort nPort );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingIPAddr_SetIPv4", CallingConvention = Platform.CC)]
internal static extern void InternalSetIPv4( ref NetAddress self, uint nIP, ushort nPort );
@@ -60,18 +60,33 @@ namespace Steamworks.Data
/// Specific IP, specific port
/// </summary>
public static NetAddress From( IPAddress address, ushort port )
{
var addr = address.GetAddressBytes();
{
var local = Cleared;
switch (address.AddressFamily)
{
case System.Net.Sockets.AddressFamily.InterNetwork:
InternalSetIPv4(ref local, address.IpToInt32(), port);
return local;
case System.Net.Sockets.AddressFamily.InterNetworkV6:
var ptr = GetIpv6AddressBytesPtr(address);
InternalSetIPv6(ref local, ptr, port);
FreeMemory(ptr);
return local;
default:
throw new System.NotImplementedException( $"Oops - no {address.AddressFamily} support yet?" );
}
if ( address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork )
{
var local = Cleared;
InternalSetIPv4( ref local, Utility.IpToInt32( address ), port );
return local;
}
static System.IntPtr GetIpv6AddressBytesPtr(IPAddress address)
{
byte[] bytes = address.GetAddressBytes();
var unmanagedPointer = Marshal.AllocHGlobal(bytes.Length);
Marshal.Copy(bytes, 0, unmanagedPointer, bytes.Length);
return unmanagedPointer;
}
throw new System.NotImplementedException( "Oops - no IPV6 support yet?" );
}
void FreeMemory(System.IntPtr unmanagedMemory)
=> Marshal.FreeHGlobal(unmanagedMemory);
}
/// <summary>
/// Set everything to zero
@@ -116,10 +116,10 @@ namespace Steamworks.Ugc
/// The number of downvotes of this item
/// </summary>
public uint VotesDown => details.VotesDown;
/// <summary>
/// Dependencies/children of this item or collection, available only from WithDependencies(true) queries
/// </summary>
public PublishedFileId[]? Children;
/// <summary>
/// Dependencies/children of this item or collection, available only from WithChildren(true) queries
/// </summary>
public PublishedFileId[]? Children;
/// <summary>
/// Additional previews of this item or collection, available only from WithAdditionalPreviews(true) queries