Unstable 1.8.4.0
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@@ -1,17 +1,27 @@
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using System;
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using System.Collections.Generic;
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// NOTE: We should use struct in addition to Enum in all the type constraints (at the end of the method signatures), as it
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// tells the compiler that we're only ever using value types, which enums always are anyway.
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// This avoids a lot of allocations caused by the compiler preparing for anything, which in turn happens because despite
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// how it works in practice, Enum is counted as a reference type in C#... for historical reasons.
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// We use the (int)(object) cast because generic types can't be cast directly to int, so we box into object and unbox into int instead.
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// It avoids some memory allocations that Convert.ToInt32() seems to do.
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// NOTE: This should work fine as long as the enum values stay within - to + 2^31, so let's not use uint or long for them.
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namespace Barotrauma.Extensions
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{
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public static class EnumExtensions
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{
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/// <summary>
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/// Enum.HasFlag() checks if all flags matches. This method checks if any of them matches.
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/// Enum.HasFlag() checks if all flags matches. This method checks if any of them matches. It also avoids boxing allocations that the built-in version might still sometimes cause.
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/// E.g. when myEnum = SomeEnum.First | SomeEnum.Second, myEnum.HasFlag(SomeEnum.First | SomeEnum.Third) returns false, because not all of the flags match, but HasAnyFlag(SomeEnum.First | SomeEnum.Third) returns true, because some of the flags match.
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/// </summary>
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public static bool HasAnyFlag<T>(this T type, T value) where T : Enum
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public static bool HasAnyFlag<T>(this T type, T value) where T : struct, Enum
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{
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int typeValue = Convert.ToInt32(type);
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int flagValue = Convert.ToInt32(value);
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int typeValue = (int)(object)type;
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int flagValue = (int)(object)value;
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return (typeValue & flagValue) != 0;
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}
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@@ -19,10 +29,10 @@ namespace Barotrauma.Extensions
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/// Adds a flag value to an enum.
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/// Note that enums are value types, so you need to use the value returned from this method.
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/// </summary>
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public static T AddFlag<T>(this T @enum, T flag) where T : Enum
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public static T AddFlag<T>(this T @enum, T flag) where T : struct, Enum
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{
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int enumValue = Convert.ToInt32(@enum);
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int flagValue = Convert.ToInt32(flag);
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int enumValue = (int)(object)@enum;
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int flagValue = (int)(object)flag;
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return (T)(object)(enumValue | flagValue);
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}
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@@ -30,11 +40,19 @@ namespace Barotrauma.Extensions
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/// Removes a flag value from an enum.
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/// Note that enums are value types, so you need to use the value returned from this method.
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/// </summary>
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public static T RemoveFlag<T>(this T @enum, T flag) where T : Enum
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public static T RemoveFlag<T>(this T @enum, T flag) where T : struct, Enum
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{
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int enumValue = Convert.ToInt32(@enum);
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int flagValue = Convert.ToInt32(flag);
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int enumValue = (int)(object)@enum;
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int flagValue = (int)(object)flag;
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return (T)(object)(enumValue & ~flagValue);
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}
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public static IEnumerable<T> GetIndividualFlags<T>(T flagsEnum) where T : struct, Enum
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{
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foreach (T value in Enum.GetValues(typeof(T)))
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{
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if (flagsEnum.HasAnyFlag(value)) { yield return value; }
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}
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}
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}
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}
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