Unstable 1.8.4.0
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-1
@@ -24,7 +24,14 @@ sealed class ConditionallyEditable : Editable
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IsSwappableItem,
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AllowRotating,
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Attachable,
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/// <summary>
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/// Does the entity currently have a physics body?
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/// </summary>
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HasBody,
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/// <summary>
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/// Does the entity normally have a physics body? Can be used if a property should be enabled on a wall whose collisions have been disabled.
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/// </summary>
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HasBodyByDefault,
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Pickable,
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OnlyByStatusEffectsAndNetwork,
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HasIntegratedButtons,
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@@ -44,12 +51,14 @@ sealed class ConditionallyEditable : Editable
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ConditionType.IsSwappableItem
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=> entity is Item item && item.Prefab.SwappableItem != null,
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ConditionType.AllowRotating
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=> (entity is Item { body: null } item && item.Prefab.AllowRotatingInEditor)
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=> (entity is Item item && (item.body == null || item.body.BodyType == FarseerPhysics.BodyType.Static) && item.Prefab.AllowRotatingInEditor)
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|| (entity is Structure structure && structure.Prefab.AllowRotatingInEditor),
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ConditionType.Attachable
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=> GetComponent<Holdable>(entity) is Holdable { Attachable: true },
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ConditionType.HasBody
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=> entity is Structure { HasBody: true } or Item { body: not null },
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ConditionType.HasBodyByDefault
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=> entity is Structure { Prefab.Body: true } or Item { body: not null },
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ConditionType.Pickable
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=> entity is Item item && item.GetComponent<Pickable>() != null,
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ConditionType.OnlyByStatusEffectsAndNetwork
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