Unstable 1.8.4.0
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@@ -12,18 +12,23 @@ namespace Barotrauma.Networking
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UPDATE_INGAME, //update state ingame
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SERVER_SETTINGS, //change server settings
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SERVER_SETTINGS_PERKS, //change disembark perks (has different permissions from the rest of server settings)
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CAMPAIGN_SETUP_INFO,
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FILE_REQUEST, //request a (submarine) file from the server
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VOICE,
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PING_RESPONSE,
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RESPONSE_CANCEL_STARTGAME, //tell the server you do not wish to start with the given warnings active
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RESPONSE_STARTGAME, //tell the server whether you're ready to start
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SERVER_COMMAND, //tell the server to end a round or kick/ban someone (special permissions required)
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ENDROUND_SELF, //the client wants to end the round for themselves only and return to the lobby
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EVENTMANAGER_RESPONSE,
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REQUEST_STARTGAMEFINALIZE, //tell the server you're ready to finalize round initialization
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@@ -39,7 +44,10 @@ namespace Barotrauma.Networking
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CIRCUITBOX,
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READY_CHECK,
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READY_TO_SPAWN,
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TAKEOVERBOT
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TAKEOVERBOT,
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TOGGLE_RESERVE_BENCH,
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REQUEST_BACKUP_INDICES // client wants a list of available backups for a save file
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}
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enum ClientNetSegment
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@@ -81,6 +89,8 @@ namespace Barotrauma.Networking
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CLIENT_PINGS, //tell the client the pings of all other clients
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QUERY_STARTGAME, //ask the clients whether they're ready to start
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WARN_STARTGAME, //round is about to start with invalid (perk) settings, warn the clients before starting
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CANCEL_STARTGAME, //someone requested the round start to be cancelled due to invalid settings, tell the other clients
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STARTGAME, //start a new round
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STARTGAMEFINALIZE, //finalize round initialization
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ENDGAME,
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@@ -92,7 +102,9 @@ namespace Barotrauma.Networking
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MEDICAL, //medical clinic
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CIRCUITBOX,
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MONEY,
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READY_CHECK //start, end and update a ready check
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READY_CHECK, //start, end and update a ready check
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SEND_BACKUP_INDICES // the server sends a list of available backups for a save file
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}
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enum ServerNetSegment
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{
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