Unstable 1.8.4.0
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@@ -11,7 +11,6 @@ namespace Barotrauma
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AttackResult AddDamage(Character attacker, Vector2 worldPosition, Attack attack, Vector2 impulseDirection, float deltaTime, bool playSound = true);
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public readonly struct AttackEventData
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{
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public readonly ISpatialEntity Attacker;
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