Unstable 1.8.4.0
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@@ -623,7 +623,8 @@ namespace Barotrauma.MapCreatures.Behavior
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List<BallastFloraBranch> list = branches[hull];
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if (!list.Any(HasAcidEmitter))
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{
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BallastFloraBranch randomBranch = branches[hull].GetRandomUnsynced();
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BallastFloraBranch? randomBranch = branches[hull].GetRandomUnsynced();
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if (randomBranch == null) { continue; }
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randomBranch.SpawningItem = true;
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ItemPrefab prefab = ItemPrefab.Find(null, AttackItemPrefab);
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