Unstable 1.8.4.0
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@@ -55,7 +55,7 @@ namespace Barotrauma
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{
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if (i < 0 || i >= slots.Length) { return false; }
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if (!container.CanBeContained(itemPrefab, i)) { return false; }
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return itemPrefab != null && slots[i].CanBePut(itemPrefab, condition, quality) && slots[i].Items.Count < container.GetMaxStackSize(i);
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return itemPrefab != null && slots[i].CanProbablyBePut(itemPrefab, condition, quality) && slots[i].Items.Count < container.GetMaxStackSize(i);
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}
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public override int HowManyCanBePut(ItemPrefab itemPrefab, int i, float? condition, bool ignoreItemsInSlot = false)
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