Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -1,11 +1,13 @@
using FarseerPhysics;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Dynamics.Contacts;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Globalization;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma.Items.Components
{
@@ -17,6 +19,7 @@ namespace Barotrauma.Items.Components
public bool DistanceBasedForce { get; set; }
[Editable, Serialize(false, IsPropertySaveable.Yes, description: "Determines if the force fluctuates over time or if it stays constant.", alwaysUseInstanceValues: true)]
public bool ForceFluctuation { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes, description: "How much the fluctuation affects the force. 1 is the maximum fluctuation, 0 is no fluctuation.", alwaysUseInstanceValues: true)]
private float ForceFluctuationStrength
{
@@ -55,7 +58,65 @@ namespace Barotrauma.Items.Components
}
public PhysicsBody PhysicsBody { get; private set; }
private float Radius { get; set; }
private float radius;
[Editable, Serialize(0.0f, IsPropertySaveable.Yes)]
public float Radius
{
get => radius;
set
{
if (radius == value) { return; }
radius = value;
if (PhysicsBody != null) { RefreshPhysicsBodySize(); }
}
}
private float width;
[Editable, Serialize(0.0f, IsPropertySaveable.Yes)]
public float Width
{
get => width;
set
{
if (width == value) { return; }
width = value;
if (PhysicsBody != null) { RefreshPhysicsBodySize(); }
}
}
private float height;
[Editable, Serialize(0.0f, IsPropertySaveable.Yes)]
public float Height
{
get => height;
set
{
if (height == value) { return; }
height = value;
if (PhysicsBody != null) { RefreshPhysicsBodySize(); }
}
}
private float currentRadius, currentWidth, currentHeight;
private Vector2 bodyOffset;
[Editable, Serialize("0,0", IsPropertySaveable.Yes)]
public Vector2 BodyOffset
{
get => bodyOffset;
set
{
if (bodyOffset == value) { return; }
bodyOffset = value;
if (PhysicsBody != null) { SetPhysicsBodyPosition(); }
}
}
private float RadiusInDisplayUnits { get; set; }
private bool TriggeredOnce { get; set; }
private float CurrentForceFluctuation { get; set; } = 1.0f;
@@ -75,7 +136,24 @@ namespace Barotrauma.Items.Components
[Serialize(false, IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public bool MoveOutsideSub { get; set; }
public override bool IsActive
{
get => base.IsActive;
set
{
base.IsActive = value;
if (!IsActive)
{
TriggerActive = false;
triggerers.Clear();
}
}
}
private readonly LevelTrigger.TriggererType triggeredBy;
private readonly Identifier triggerSpeciesOrGroup;
private readonly PropertyConditional.LogicalComparison conditionals;
private readonly HashSet<Entity> triggerers = new HashSet<Entity>();
private readonly bool triggerOnce;
private readonly List<ISerializableEntity> statusEffectTargets = new List<ISerializableEntity>();
@@ -94,11 +172,20 @@ namespace Barotrauma.Items.Components
public TriggerComponent(Item item, ContentXElement element) : base(item, element)
{
string triggeredByAttribute = element.GetAttributeString("triggeredby", "Character");
if (!Enum.TryParse(triggeredByAttribute, out triggeredBy))
string triggeredByString = element.GetAttributeString("triggeredby", "Character");
if (!Enum.TryParse(triggeredByString, out triggeredBy))
{
DebugConsole.ThrowError($"Error in ForceComponent config: \"{triggeredByAttribute}\" is not a valid triggerer type.",
contentPackage: element.ContentPackage);
Identifier speciesOrGroup = triggeredByString.ToIdentifier();
if (CharacterPrefab.Prefabs.Any(p => p.MatchesSpeciesNameOrGroup(speciesOrGroup)))
{
triggerSpeciesOrGroup = speciesOrGroup;
triggeredBy = LevelTrigger.TriggererType.Character;
}
else
{
DebugConsole.ThrowError($"Error in ForceComponent config: \"{triggeredByString}\" is not a valid triggerer type.",
contentPackage: element.ContentPackage);
}
}
triggerOnce = element.GetAttributeBool("triggeronce", false);
string parentDebugName = $"TriggerComponent in {item.Name}";
@@ -115,36 +202,93 @@ namespace Barotrauma.Items.Components
break;
}
}
conditionals = PropertyConditional.LoadConditionals(element);
IsActive = true;
}
public override void OnItemLoaded()
{
base.OnItemLoaded();
float radiusAttribute = originalElement.GetAttributeFloat("radius", 10.0f);
Radius = ConvertUnits.ToSimUnits(radiusAttribute * item.Scale);
PhysicsBody = new PhysicsBody(0.0f, 0.0f, Radius, 1.5f, BodyType.Static, Physics.CollisionWall, LevelTrigger.GetCollisionCategories(triggeredBy))
RefreshPhysicsBodySize();
}
private void RefreshPhysicsBodySize()
{
PhysicsBody?.Remove();
currentWidth = ConvertUnits.ToSimUnits(Width * item.Scale);
currentHeight = ConvertUnits.ToSimUnits(Height * item.Scale);
if (currentWidth > 0 && currentHeight > 0)
{
UserData = item
};
PhysicsBody.SetTransformIgnoreContacts(item.SimPosition, 0.0f);
PhysicsBody.FarseerBody.SetIsSensor(true);
PhysicsBody = new PhysicsBody(currentWidth, currentHeight, radius: 0.0f, density: 1.5f, BodyType.Static, Physics.CollisionWall, LevelTrigger.GetCollisionCategories(triggeredBy))
{
UserData = item
};
}
else
{
currentRadius = Math.Max(ConvertUnits.ToSimUnits(Radius * item.Scale), 0.01f);
PhysicsBody = new PhysicsBody(width: 0.0f, height: 0.0f, radius: currentRadius, density: 1.5f, BodyType.Static, Physics.CollisionWall, LevelTrigger.GetCollisionCategories(triggeredBy))
{
UserData = item
};
}
SetPhysicsBodyPosition();
PhysicsBody.FarseerBody.SetIsSensor(originalElement.GetAttributeBool("sensor", true));
PhysicsBody.FarseerBody.OnCollision += OnCollision;
PhysicsBody.FarseerBody.OnSeparation += OnSeparation;
RadiusInDisplayUnits = ConvertUnits.ToDisplayUnits(PhysicsBody.Radius);
}
public void SetPhysicsBodyPosition(bool ignoreContacts = true)
{
if (PhysicsBody == null) { return; }
Vector2 offset = ConvertUnits.ToSimUnits(BodyOffset * item.Scale);
if (item.FlippedX)
{
offset.X = -offset.X;
}
if (item.FlippedY)
{
offset.Y = -offset.Y;
}
if (!MathUtils.NearlyEqual(item.RotationRad, 0))
{
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
offset = Vector2.Transform(offset, transform);
}
if (ignoreContacts)
{
PhysicsBody.SetTransformIgnoreContacts(item.SimPosition + offset, -item.RotationRad);
}
else
{
PhysicsBody.SetTransform(item.SimPosition + offset, -item.RotationRad);
}
PhysicsBody.UpdateDrawPosition();
}
public override void FlipX(bool relativeToSub)
{
SetPhysicsBodyPosition();
}
public override void FlipY(bool relativeToSub)
{
SetPhysicsBodyPosition();
}
public override void OnMapLoaded()
{
base.OnMapLoaded();
PhysicsBody.SetTransformIgnoreContacts(item.SimPosition, 0.0f);
SetPhysicsBodyPosition(true);
PhysicsBody.Submarine = item.Submarine;
}
private bool OnCollision(Fixture sender, Fixture other, Contact contact)
{
if (LevelTrigger.GetEntity(other) is not Entity entity) { return false; }
if (!LevelTrigger.IsTriggeredByEntity(entity, triggeredBy, mustBeOnSpecificSub: (!MoveOutsideSub, item.Submarine))) { return false; }
if (!LevelTrigger.IsTriggeredByEntity(entity, triggeredBy, triggerSpeciesOrGroup, conditionals, mustBeOnSpecificSub: (!MoveOutsideSub, item.Submarine))) { return false; }
triggerers.Add(entity);
return true;
}
@@ -174,7 +318,12 @@ namespace Barotrauma.Items.Components
item.SetTransform(ConvertUnits.ToSimUnits(item.WorldPosition), item.Rotation);
item.CurrentHull = null;
item.Submarine = null;
PhysicsBody.SetTransformIgnoreContacts(item.SimPosition, 0.0f);
SetPhysicsBodyPosition();
PhysicsBody.Submarine = item.Submarine;
}
else if (item.body is { BodyType: BodyType.Dynamic })
{
SetPhysicsBodyPosition();
PhysicsBody.Submarine = item.Submarine;
}
@@ -187,11 +336,34 @@ namespace Barotrauma.Items.Components
{
TriggeredOnce = true;
IsActive = false;
triggerers.Clear();
}
}
TriggerActive = triggerers.Any();
if (TriggerActive && conditionals != null)
{
switch (conditionals.LogicalOperator)
{
case PropertyConditional.LogicalOperatorType.And:
{
if (triggerers.Any(t => !PropertyConditional.CheckConditionals((ISerializableEntity)t, conditionals.Conditionals, conditionals.LogicalOperator)))
{
// Some of the conditionals doesn't match
IsActive = false;
}
break;
}
case PropertyConditional.LogicalOperatorType.Or:
{
if (triggerers.None(t => !PropertyConditional.CheckConditionals((ISerializableEntity)t, conditionals.Conditionals, conditionals.LogicalOperator)))
{
// None of the conditionals match
IsActive = false;
}
break;
}
}
}
if (ForceFluctuation && TriggerActive && (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer))
{
@@ -208,7 +380,7 @@ namespace Barotrauma.Items.Components
foreach (Entity triggerer in triggerers)
{
LevelTrigger.ApplyStatusEffects(statusEffects, item.WorldPosition, triggerer, deltaTime, statusEffectTargets);
LevelTrigger.ApplyStatusEffects(statusEffects, item.WorldPosition, triggerer, deltaTime, statusEffectTargets, targetItem: Item);
if (triggerer is IDamageable damageable)
{
@@ -260,12 +432,17 @@ namespace Barotrauma.Items.Components
private void ApplyForce(PhysicsBody body, float multiplier = 1.0f)
{
Vector2 diff = ConvertUnits.ToDisplayUnits(PhysicsBody.SimPosition - body.SimPosition);
Vector2 diff = ConvertUnits.ToDisplayUnits(item.SimPosition - body.SimPosition);
if (diff.LengthSquared() < 0.0001f) { return; }
float distanceFactor = DistanceBasedForce ? LevelTrigger.GetDistanceFactor(body, PhysicsBody, RadiusInDisplayUnits) : 1.0f;
if (distanceFactor <= 0.0f) { return; }
Vector2 force = distanceFactor * (CurrentForceFluctuation * Force) * Vector2.Normalize(diff) * multiplier;
if (force.LengthSquared() < 0.01f) { return; }
if (body.Mass < 1)
{
//restrict the force if the body is very light, otherwise it can end up moving at a speed that breaks physics
force *= body.Mass;
}
body.ApplyForce(force);
}
@@ -273,14 +450,7 @@ namespace Barotrauma.Items.Components
{
if (PhysicsBody != null)
{
if (ignoreContacts)
{
PhysicsBody.SetTransformIgnoreContacts(PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(amount), 0.0f);
}
else
{
PhysicsBody.SetTransform(PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(amount), 0.0f);
}
SetPhysicsBodyPosition(ignoreContacts);
PhysicsBody.Submarine = item.Submarine;
}
}