Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -75,6 +75,9 @@ namespace Barotrauma.Items.Components
public readonly ContentXElement originalElement;
/// <summary>
/// The default delay for delayed client-side corrections (see <see cref="StartDelayedCorrection"/>.
/// </summary>
protected const float CorrectionDelay = 1.0f;
protected CoroutineHandle delayedCorrectionCoroutine;
@@ -661,10 +664,13 @@ namespace Barotrauma.Items.Components
protected virtual void RemoveComponentSpecific()
{
#if CLIENT
HUDOverlay?.Remove();
HUDOverlay = null;
#endif
}
protected string GetTextureDirectory(ContentXElement subElement)
=> subElement.DoesAttributeReferenceFileNameAlone("texture") ? Path.GetDirectoryName(item.Prefab.FilePath) : string.Empty;
protected string GetTextureDirectory(ContentXElement subElement) => item.Prefab.GetTexturePath(subElement, item.Prefab.ParentPrefab);
public bool HasRequiredSkills(Character character)
{
@@ -794,12 +800,25 @@ namespace Barotrauma.Items.Components
/// </summary>
private bool CheckIdCardAccess(RelatedItem relatedItem, IdCard idCard)
{
if (item.Submarine != null && item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle)
if (item.Submarine is { IsRespawnShuttle: false })
{
//id cards don't work in enemy subs (except on items that only require the default "idcard" tag)
if (idCard.TeamID != CharacterTeamType.None && idCard.TeamID != item.Submarine.TeamID && relatedItem.Identifiers.Any(id => id != "idcard"))
{
return false;
if (GameMain.GameSession?.GameMode is PvPMode)
{
if (item.Submarine.TeamID != CharacterTeamType.FriendlyNPC && item.Submarine.TeamID != CharacterTeamType.None)
{
// In PvP, always allow access also to FriendlyNPC and None -> restrict access only to the enemy sub.
{
return false;
}
}
}
else
{
return false;
}
}
else if (idCard.SubmarineSpecificID != 0 && item.Submarine.SubmarineSpecificIDTag != idCard.SubmarineSpecificID)
{