Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -243,7 +243,7 @@ namespace Barotrauma.Items.Components
IsActive = true;
float baseReloadTime = reload;
float weaponSkill = character.GetSkillLevel("weapons");
float weaponSkill = character.GetSkillLevel(Tags.WeaponsSkill);
bool applyReloadFailure = ReloadSkillRequirement > 0 && ReloadNoSkill > reload && weaponSkill < ReloadSkillRequirement;
if (applyReloadFailure)
@@ -291,9 +291,14 @@ namespace Barotrauma.Items.Components
var lastProjectile = LastProjectile;
if (lastProjectile != projectile)
{
//Note that we always snap the rope here, unlike when firing a rope from a turret.
//That's because handheld RangedWeapons have some special logic for handling the rope,
//which doesn't support multiple attached ropes (see Holdable.GetRope and the references to it)
lastProjectile?.Item.GetComponent<Rope>()?.Snap();
}
float damageMultiplier = (1f + item.GetQualityModifier(Quality.StatType.FirepowerMultiplier)) * WeaponDamageModifier;
float rangedAttackMultiplier = character?.GetStatValue(StatTypes.RangedAttackMultiplier) ?? 0;
float damageMultiplier = (1f + item.GetQualityModifier(Quality.StatType.FirepowerMultiplier) + rangedAttackMultiplier) * WeaponDamageModifier;
projectile.Launcher = item;
ignoredBodies.Clear();
@@ -303,6 +308,9 @@ namespace Barotrauma.Items.Components
{
if (l.IsSevered) { continue; }
ignoredBodies.Add(l.body.FarseerBody);
#if SERVER
ignoredBodies.Add(l.LagCompensatedBody.FarseerBody);
#endif
}
foreach (Item heldItem in character.HeldItems)
@@ -314,6 +322,7 @@ namespace Barotrauma.Items.Components
}
}
}
projectile.Item.body.Dir = Item.body.Dir;
projectile.Shoot(character, character.AnimController.AimSourceSimPos, barrelPos, rotation + spread, ignoredBodies: ignoredBodies.ToList(), createNetworkEvent: false, damageMultiplier, LaunchImpulse);
projectile.Item.GetComponent<Rope>()?.Attach(Item, projectile.Item);
if (projectile.Item.body != null)