Unstable 1.8.4.0

This commit is contained in:
Markus Isberg
2025-03-12 12:56:27 +00:00
parent a4c3e868e4
commit a4a3427e4e
627 changed files with 29860 additions and 10018 deletions
@@ -174,9 +174,11 @@ namespace Barotrauma.Items.Components
public override void Drop(Character dropper, bool setTransform = true)
{
//end hit first (which sets the weapon to the "held" state, with disabled physics and no special collision detection)
EndHit();
//ensure the physics body is enabled
item.body.PhysEnabled = true;
base.Drop(dropper, setTransform);
hitting = false;
hitPos = 0.0f;
}
public override void UpdateBroken(float deltaTime, Camera cam)
@@ -251,10 +253,7 @@ namespace Barotrauma.Items.Components
}
if (hitPos < -MathHelper.Pi)
{
RestoreCollision();
hitting = false;
hitTargets.Clear();
hitPos = 0;
EndHit();
}
}
}
@@ -291,6 +290,14 @@ namespace Barotrauma.Items.Components
User = character;
}
private void EndHit()
{
RestoreCollision();
hitting = false;
hitTargets.Clear();
hitPos = 0;
}
private void RestoreCollision()
{
impactQueue.Clear();
@@ -327,6 +334,7 @@ namespace Barotrauma.Items.Components
if (targetLimb.character.IgnoreMeleeWeapons) { return false; }
var targetCharacter = targetLimb.character;
if (targetCharacter == picker) { return false; }
if (HitFriendlyTarget(targetCharacter)) { return false; }
if (AllowHitMultiple)
{
if (hitTargets.Contains(targetCharacter)) { return false; }
@@ -341,7 +349,7 @@ namespace Barotrauma.Items.Components
{
if (targetCharacter == picker || targetCharacter == User) { return false; }
if (targetCharacter.IgnoreMeleeWeapons) { return false; }
targetLimb = targetCharacter.AnimController.GetLimb(LimbType.Torso); //Otherwise armor can be bypassed in strange ways
if (HitFriendlyTarget(targetCharacter)) { return false; }
if (AllowHitMultiple)
{
if (hitTargets.Contains(targetCharacter)) { return false; }
@@ -380,6 +388,7 @@ namespace Barotrauma.Items.Components
}
else if (f2.Body.UserData is Holdable holdable && holdable.CanPush)
{
if (holdable.Item.GetRootInventoryOwner() == User) { return false; }
hitTargets.Add(holdable.Item);
}
}
@@ -387,10 +396,22 @@ namespace Barotrauma.Items.Components
{
return false;
}
impactQueue.Enqueue(f2);
return true;
// Prevent bots from hitting friendly targets.
bool HitFriendlyTarget(Character target)
{
if (User.IsPlayer) { return false; }
if (User.AIController is HumanAIController { Enabled: true } humanAI)
{
if (humanAI.ObjectiveManager.CurrentObjective is AIObjectiveCombat combat && combat.Enemy != target)
{
if (humanAI.IsFriendly(target, onlySameTeam: true)) { return true; }
}
}
return false;
}
}
private System.Text.StringBuilder serverLogger;
@@ -412,7 +433,7 @@ namespace Barotrauma.Items.Components
Limb targetLimb = target.UserData as Limb;
Character targetCharacter = targetLimb?.character ?? target.UserData as Character;
Structure targetStructure = target.UserData as Structure ?? targetFixture.UserData as Structure;
Item targetItem = target.UserData as Item ?? targetFixture.UserData as Item;
Item targetItem = target.UserData is Holdable h ? h.Item : target.UserData as Item ?? targetFixture.UserData as Item;
Entity targetEntity = targetCharacter ?? targetStructure ?? targetItem ?? target.UserData as Entity;
if (Attack != null)
{
@@ -452,10 +473,9 @@ namespace Barotrauma.Items.Components
}
#endif
}
else if (target.UserData is Holdable holdable && holdable.CanPush)
else if (target.UserData is Holdable { CanPush: true } holdable)
{
if (holdable.Item.Removed) { return; }
Attack.DoDamage(user, holdable.Item, item.WorldPosition, 1.0f);
RestoreCollision();
hitting = false;
User = null;
@@ -475,8 +495,8 @@ namespace Barotrauma.Items.Components
}
if (GameMain.NetworkMember is { IsServer: true } server && targetEntity != null)
{
server.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(conditionalActionType, targetItemComponent: null, targetCharacter, targetLimb, useTarget: targetEntity));
server.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnUse, targetItemComponent: null, targetCharacter, targetLimb, useTarget: targetEntity));
server.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(conditionalActionType, targetItemComponent: this, targetCharacter, targetLimb, useTarget: targetEntity));
server.CreateEntityEvent(item, new Item.ApplyStatusEffectEventData(ActionType.OnUse, targetItemComponent: this, targetCharacter, targetLimb, useTarget: targetEntity));
serverLogger ??= new System.Text.StringBuilder();
serverLogger.Clear();
serverLogger.Append($"{picker?.LogName} used {item.Name}");