Unstable 1.8.4.0
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@@ -52,7 +52,11 @@ namespace Barotrauma.Items.Components
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{
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if (holdable.Attached)
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{
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GameAnalyticsManager.AddDesignEvent("ResourceCollected:" + (GameMain.GameSession?.GameMode?.Preset.Identifier.Value ?? "none") + ":" + item.Prefab.Identifier);
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//we don't need info of every collected resource, we can get a good sample size just by logging a small sample
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if (GameAnalyticsManager.ShouldLogRandomSample())
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{
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GameAnalyticsManager.AddDesignEvent("ResourceCollected:" + (GameMain.GameSession?.GameMode?.Preset.Identifier.Value ?? "none") + ":" + item.Prefab.Identifier);
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}
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holdable.DeattachFromWall();
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}
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trigger.Enabled = false;
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